Changelog
1.1.1
- Fixed remote players being rejected before a rod-upgrade purchase reached their personal wallet.
- Rod upgrades now resolve the buyer from the owning FishNet connection and never inspect teammates' balances.
- Added clear server log reasons for any future rejected rod purchase.
1.1.0
- Expanded melee sharpness and gun bullet upgrades to 255 persistent levels per weapon.
- Generated levels continue increasing damage and use progressively increasing prices.
- Purchases remain on the game's original server-authoritative paths for NoSharedMoney compatibility.
1.0.5
- Health bars now visibly drain from right to left as creatures lose HP.
- Kept the green/yellow/red health colours and exact current/max HP text.
- Prevented health-bar creation errors while the game UI is still loading.
1.0.4
- Fixed rod upgrades stopping when NoSharedMoney is installed.
- Workbench purchases now validate and charge the interacting player's personal wallet.
1.0.3
- The workbench HUD now shows current cumulative luck, reeling speed, and sale bonuses.
- Catch cards now show the catcher's current rod level and all three rod bonuses.
1.0.2
- Made the catch card substantially smaller and less intrusive.
- Added the captured creature's size-scaled sale value to the card.
1.0.1
- Fixed bosses spawning with only their hardcoded base HP instead of full scaled HP.
- Workbench purchases are now charged and validated by the authoritative server.
- Luck is now applied when the catcher and equipped rod are actually known.
1.0.0
- Public release as Better How to Fish.
- Random creature and boss sizes from x1.00 to x25.00.
- Size-scaled health, direct damage, visuals, rewards, and sale value.
- Smooth synchronized world-space health bars.
- Private catch cards and global ranked-catch announcements.
- Persistent multiplayer Top 3 ranking.
- Automatic island workbenches with 25 fishing-rod upgrade levels.
- Luck, reeling-speed, and cumulative sale-bonus progression.
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