Changelog
1.1.7
- Added automatic, optional compatibility with MoreFish by ScarlettTech.
- Preserved each MoreFish morph's own body scale while applying Better How to Fish sizes.
- Prevented MoreFish's visual refresh from replacing a Better-sized creature's scale.
- Supported Better size rolls and scaled stats for MoreFish custom species after they are hooked.
1.1.6
- Moved the workbench resize controls above the panel so the sale percentage cannot cover them.
- Moved the catch-card controls inward so they remain inside the screen and card bounds.
- Added working keyboard resizing: press
- to shrink and +/= to enlarge the currently visible HUD.
- Fixed the inspected
Value by applying the rod sale bonus at the game's native value-rendering method.
- Biggest Catches is now destroyed while the main menu is open and rebuilt after entering a game.
1.1.5
- Made every resize control clearly visible with a
HUD SIZE label and high-contrast ASCII - / + buttons.
- Fixed the inspection panel showing both
Value and a second Sale value line.
- The vanilla
Value field now directly displays the final rod-bonus selling price.
1.1.4
- Restyled every mod HUD except Biggest Catches to better match the vanilla interface.
- Added persistent
− and + controls for the rod-workbench prompt.
- The workbench prompt now hides during pause and killscore animations.
- Creature size is integrated into the vanilla killscore line instead of using an overlapping popup.
- Inspection values, catch cards, and killscore rewards now display the real selling price after the player's rod sale bonus.
- Added a configurable vanilla inspection style (
VanillaInspectSizeStyle) and removed the decorative size separator.
1.1.3
- Added in-game resize buttons to the Biggest Catches HUD and New Catch card.
- Added an in-game HP button to show or hide creature health bars.
- The UI choices persist automatically in the BepInEx configuration.
- Added each creature's saved size to the vanilla inspection panel.
- Added the community Discord link to the mod description.
1.1.2
- All mod-owned HUD labels, upgrade prompts, size rewards and diagnostic messages now default to English.
- Existing save identifiers, player names and base-game language settings are preserved.
1.1.1
- Fixed remote players being rejected before a rod-upgrade purchase reached their personal wallet.
- Rod upgrades now resolve the buyer from the owning FishNet connection and never inspect teammates' balances.
- Added clear server log reasons for any future rejected rod purchase.
1.1.0
- Expanded melee sharpness and gun bullet upgrades to 255 persistent levels per weapon.
- Generated levels continue increasing damage and use progressively increasing prices.
- Purchases remain on the game's original server-authoritative paths for NoSharedMoney compatibility.
1.0.5
- Health bars now visibly drain from right to left as creatures lose HP.
- Kept the green/yellow/red health colours and exact current/max HP text.
- Prevented health-bar creation errors while the game UI is still loading.
1.0.4
- Fixed rod upgrades stopping when NoSharedMoney is installed.
- Workbench purchases now validate and charge the interacting player's personal wallet.
1.0.3
- The workbench HUD now shows current cumulative luck, reeling speed, and sale bonuses.
- Catch cards now show the catcher's current rod level and all three rod bonuses.
1.0.2
- Made the catch card substantially smaller and less intrusive.
- Added the captured creature's size-scaled sale value to the card.
1.0.1
- Fixed bosses spawning with only their hardcoded base HP instead of full scaled HP.
- Workbench purchases are now charged and validated by the authoritative server.
- Luck is now applied when the catcher and equipped rod are actually known.
1.0.0
- Public release as Better How to Fish.
- Random creature and boss sizes from x1.00 to x25.00.
- Size-scaled health, direct damage, visuals, rewards, and sale value.
- Smooth synchronized world-space health bars.
- Private catch cards and global ranked-catch announcements.
- Persistent multiplayer Top 3 ranking.
- Automatic island workbenches with 25 fishing-rod upgrade levels.
- Luck, reeling-speed, and cumulative sale-bonus progression.
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