How to Fish
Install

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11MB
Dependency string
YoxiUI-LivingSkies-1.0.7
Dependants

Changelog

1.0.7

  • The fog wears the horizon. Distance fog now takes the colour of the sky where the sea meets it: blue at noon, warm towards a low sun and cool away from it (it follows the direction you look, eased as you turn), dark at night. Far islands and far water fade into the sky instead of into a flat grey. Config: FogFollowsTheView.
  • Clearer days. Daytime fog is 70% of the game's own so distant islands stay readable, thickening a little at dawn and dusk and more at night. Config: Day > FogDensityMultiplier.
  • The sky holds. The game quietly resets its fog and reflections every time a player dips under the surface and comes back up, which with real waves can happen every few seconds near the waterline. The sky is now re-asserted at the moment each camera renders, so the game can no longer put a pale blue horizon back for a frame or a minute. It stands down only when you are genuinely underwater.
  • The daytime fog is read from the game's own scene settings rather than remembered from the title screen, which runs a different fog.
  • Sunsets in the reflections. The sky the sea mirrors is warm on the side of a low sun and cool on the other, instead of one colour all round.
  • Pairs with Better Oceans 2.0.2, which reads this fog onto the sea.

1.0.6

  • NEW: shooting stars. Meteors cross the night on their own clocks - mostly faint quick scratches, rarely a slow bright fireball that flares as it breaks up. They burn at different heights, so near ones sweep fast and wide while high ones creep, and they come in blue-white, iron-yellow, orange and the occasional green.
  • NEW: the stars twinkle. Every star scintillates on its own phase and rate - strongest low in the sky where you look through the most air, almost still overhead. The moon and sun hold steady, as discs do, and the milky band holds steady too.
  • Both are authored into the sky itself, so they cost no extra work in game and never fire during a storm.

1.0.5

  • FIXED: the shipped rain and thunder recordings were silent for mod-manager installs - the installer flattens the package and strips the HTFWeatherAudio folder, leaving the sounds beside the dll where the mod never looked. It looks there now.

1.0.4

  • Moonlight is colourblind now, like real night vision: the green is bitten out of the night light and ambient, so pine trees and grass read as silver-dark shapes under the moon instead of glowing green.

1.0.3

  • Storm clock: a small top-right countdown shows how long until the rain or storm clears, synced for the whole crew.
  • If a forced test state is left on from the menu, the clock says so plainly - no more mystery endless storms.

1.0.2

  • REAL RAIN PHYSICS: drops collide with the world - they stop on roofs, docks and canopies (stand under cover and stay dry), and every drop spatters at its own exact impact point.
  • Splash rings ride the game's actual wave surface, land on sand, decks and rooftops at their true height, and the sea visibly boils with impact rings and spray in a downpour.
  • Distant rain veils: grey curtains of falling rain hang in the middle distance around the storm.
  • Punchier pacing: storms last about 2 minutes, rain about 2.5, with the same long guaranteed-clear stretches between - and every day rolls a fresh forecast (it used to repeat the same schedule every session).
  • Calmer lightning: strikes and sheet flashes are rarer, and thunder sits in the mix instead of stomping on it.
  • New in-game menu (F7): volume plus thunder and lightning on/off switches, saved automatically.
  • Fixed the shipped rain and thunder recordings not loading for mod manager installs.
  • Fixed doubled wind (the rain recording already carries its own).

1.0.1

  • Clearer mod page: which-mod-do-I-need guide and full manual/mod-manager install steps.

1.0.0

First release.

  • Shared-forecast weather: clear spells, rain (~3.5 min) and storms (~3 min) computed from synced server time - the whole crew lives under one sky.
  • Storms anchor over the island: sealed grey cloud ceiling, counter-rotating authored cloud decks, fog to the horizon, flat dead light, slanted squall rain. Sail out from under it and the storm stays parked behind you.
  • Lightning: drawn bolts with branches, double strikes, distance-delayed thunder, distant sheet lightning before the storm arrives.
  • Storms wait for failing light - under a high sun a storm spell rolls as heavy rain and breaks properly from late afternoon onward.
  • Drop-in audio: put rain/storm/wind/thunder recordings in BepInEx/plugins/HTFWeatherAudio and they replace the built-in synthesiser.
  • Includes HTF Day and Night 1.1.x (sunsets, galaxy night, mirror ocean, co-op time sync, F9 resync).
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