How to Fish
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Latest version
1.1.4
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Changelog — RandomCreatureSize

v1.1.4

  • 适配 2026-10-02 游戏更新:19 个补丁目标与 14 个反射速度字段全部重新核验有效(含 BirdManager / Albatross 的私有速度字段),无功能性改动。
  • 本次新增的生物 Manta(继承 AttackingFish)自动纳入尺寸随机与移动减速,无需单独适配。
  • Updated for the 2026-10-02 game update: all 19 patch targets and all 14 reflected speed fields re-verified (including the private BirdManager / Albatross speed fields); no functional change required.
  • The newly added Manta creature (extends AttackingFish) is covered automatically by the existing size randomization and movement slowdown.

v1.1.3

  • 修复:啤酒等"不参与重量随机"的 Creature 不再被随机缩放(保持原版大小)。
  • 修复:Boss 血条不再显示半管——血条上限随尺寸缩放,Boss 生成时满血条。
  • 调整:移动减速下限改为 40%(最多减少 60% 速度)。
  • Fixed: creatures flagged as "skip randomized weight" (beer and similar drink/junk items) keep vanilla size.
  • Fixed: boss health bar now starts full — max HP scales with size alongside current HP.
  • Changed: speed floor is now 40% (speed is reduced by at most 60%).

v1.1.2

  • 更新前置模组。
  • Update dependency mod.

v1.1.0

  • 新增:尺寸越大移动越慢(速度 = 1/尺寸^指数,有下限);血量随尺寸线性变化(×s,最低 1)。
  • Added: bigger creatures move slower (speed = 1 / size^exponent, floored); HP scales linearly with size (×s, minimum 1).

v1.0.0

  • 初版:随机生物尺寸 + 分轴抖动 + 读档保持 + 联机一致。
  • Initial release: random creature sizes with per-axis jitter, save persistence, multiplayer consistency.
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