Changelog
0.3.6
- Mod Settings now remembers the last selected mod and restores that tab the next time the menu is opened.
- The remembered tab works across both main-menu and pause-screen entry points and across game restarts.
0.3.5
- Removed the one-second UI discovery interval so
Mod Settings appears with the native menu buttons immediately.
0.3.4
- Added the native-style
Mod Settings entry to the in-game pause screen.
- Closing the mod page returns to the pause screen while the world remains paused.
0.3.3
- Replaced the package icon with a real native-style
Mod Settings menu preview and a readable MOD MENU title.
- No menu or configuration behavior changed in this release.
0.3.2
- Shortened the public plugin and package name to
Mod Menu.
- Removed the plugin on/off control and all plugin file-management behavior.
- Removed the Bootstrap preloader and private enabled-state registry.
- Removed the lifecycle toggle API; Mod Menu is now settings-only.
- Added packaging guards against preloader and file-management components.
0.3.1
- Added a native-style Mod Settings entry based on the game's Options button behavior.
- Added a two-column installed-mod list and settings layout.
- Added automatic BepInEx configuration discovery and validated controls.
- Added the optional Mod API assembly for advanced integrations.
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