Speedometer
Shows separate movement-relative and reconstructed world speeds, including boat linear and rotational travel, in Unity units per second.Speedometer
Shows the local player's relative movement speed and actual world-space speed in Unity units per second (u/s)
using a compact native-style HUD.
Features
MOVEreads the game's own movement-relative velocity, so it shows walking and movement relative to a boat.WORLDcombines the game's player-relative velocity with the boat's linear and rotational velocity, so it continues updating while riding anywhere on a moving or turning boat.- Both readouts are visible by default and can be disabled independently.
MOVEis horizontal;WORLDcan optionally include vertical movement for full three-dimensional speed.- Uses configurable smoothing to keep the number readable without hiding short speed changes.
- Supports label visibility, zero to three decimal places, scale, opacity, and screen position.
- Automatically hides while paused, in menus, during loading, or when the normal gameplay HUD is disabled.
- Read-only: it never changes position, velocity, physics, input, or time scale.
Units
Unity does not impose a real-world unit, but games normally treat one world unit as approximately one metre. The
HUD therefore uses u/s rather than claiming a specific real-world measurement.
Compatibility
- How to Fish 1.0.5
- BepInEx 5.4.23.5
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.
