How to Fish
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evansvl-Speedometer-0.1.3
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Changelog

0.1.3

  • Fixed WORLD remaining unchanged while the player rides a moving boat.
  • Reconstructed world speed from the game's relative player velocity plus the boat's linear and angular-linear velocity.
  • Kept separate MOVE and WORLD readouts so walking and total travel can be compared directly.

0.1.2

  • Added two independent readouts: MOVE for player movement relative to the ground or boat and WORLD for actual physical movement through the world.
  • Switched world-position sampling from the static network root to Player.Rigidbody.position.
  • Added separate visibility settings for both readouts.

0.1.1

  • Changed speed measurement from the player's own Rigidbody velocity to world-space displacement per frame.
  • Movement inherited from boats and other moving world objects is now included in the displayed speed.
  • Added first-frame, long-frame, player-change, and invalid-position guards to prevent false loading spikes.

0.1.0

  • Added a native-style local-player speed HUD measured in Unity units per second.
  • Added horizontal-speed and optional full three-dimensional-speed modes.
  • Added configurable smoothing, decimal precision, scale, opacity, label, and position.
  • Added automatic gameplay-HUD visibility matching and a read-only implementation.
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