How to Fish
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Date Uploaded
2 weeks ago
Downloads
1.3K
Size
116KB
Dependency string
evansvl-Speedometer-0.1.2

Speedometer

Shows the local player's relative movement speed and actual world-space speed in Unity units per second (u/s) using a compact native-style HUD.

Features

  • MOVE reads the game's own movement-relative velocity, so it shows walking and movement relative to a boat.
  • WORLD measures physical Rigidbody world-position changes, so it includes travel while riding a boat.
  • Both readouts are visible by default and can be disabled independently.
  • MOVE is horizontal; WORLD can optionally include vertical movement for full three-dimensional speed.
  • Uses configurable smoothing to keep the number readable without hiding short speed changes.
  • Supports label visibility, zero to three decimal places, scale, opacity, and screen position.
  • Automatically hides while paused, in menus, during loading, or when the normal gameplay HUD is disabled.
  • Read-only: it never changes position, velocity, physics, input, or time scale.

Units

Unity does not impose a real-world unit, but games normally treat one world unit as approximately one metre. The HUD therefore uses u/s rather than claiming a specific real-world measurement.

Compatibility

  • How to Fish 1.0.5
  • BepInEx 5.4.23.5

Development disclosure

This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.

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