All mods
Removes the vanilla encounters from the game.
Last updated: 2 years ago
Adds a new challenge to KCM which replaces all Card Choice Nodes with Trapper/Trader Nodes.
Last updated: 5 months ago
Mod that slams the gramophone into the `Trench` so you can listen to `Twenty One Piolets` within Inscryption.
Last updated: 2 years ago
Reskins all Act 1 and KCM cards into realistic creature images like Mole in Act 3.
Last updated: 2 years ago
`Most of Part 3's cards in Part 1` Created By Nev
Last updated: 2 years ago
A set of pelts based around the 4 temples [More to come for the expansion costs (Optional)]
Last updated: a month ago
Renames all skeletal cards with names adjacent to 'Boner.'
Last updated: 2 weeks ago
You know the drafting mod from Pre-KCM yeah its that but BETTER. [Gives you pelts instead of a starter deck with randomized chance for more] (CONFIGURABLE)
Last updated: a month ago
When a card bearing this sigil perishes, a copy of it is shuffled into your deck.
Last updated: 3 months ago
Reskins the Squirrel in to Rabbits for Every Act.
Last updated: 2 years ago
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: 2 years ago
Removes all non-battle map nodes, so you can no longer modify your deck
Last updated: 9 months ago
Disables the animation that plays when using the pliers and the Special Dagger. The perfect mod for squeamish babys.
Last updated: 3 years ago
Makes decals be rendered in gbc part of the game, (act two).
Last updated: 3 years ago
Skips the Kaycee's Mod credits after beating Royal, as requested by Amy. Sorry Lonely Wizard!
Last updated: 4 months ago
Fills every empty queue space with a L33pB0t, every single turn. Inspired by a friend's encounter with the unfinished boss.
Last updated: 4 months ago
Removes the sparkly border decal from Rare Cards in Act 2, so that you can see the card portraits better. That's it.'
Last updated: 2 years ago
Fixes a few bugs in the Royal boss fight that were never fixed in the Kaycee's Mod beta, such as Undead Parrot not being a part of the Avian tribe and Royal not playing any cards during his second phase.
Last updated: a month ago
SmallTweak Borne; Makes Airborne attack Airborne and Waterborne attack Waterborne.
Last updated: 2 months ago
Alters Act 3's Gemification upgrade to make it work like it did in the Inscryption beta
Last updated: 2 months ago
SmallTweak Hydra; Makes it so that Hydra accounts for modded tribes and stats outside of 1-5.
Last updated: 2 months ago
Allows the Haunted Past challenge from the Curses mod use your saved deathcards from the DeathcardChallenges mod along with added Leshy integration which can be found in the configs
Last updated: 3 weeks ago