All mods
this funny mod adds some new cards while reworking most existing cards with new sigils from other sigil mods, im updating this constantly so look out for new updates!, also this was uploaded during my birthday as a beta, so expect many bugs
Last updated: 10 months ago
An easy way to let user configure how a plugin behaves without the need to make your own GUI.
Last updated: a month ago
Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.
Cards
Tweaks
Misc
Act I
Act II
Act III
Kaycee's Mod
Encounters
P03-KCM Addons
Grimoramod Addons
Magmod Addons
Last updated: 2 weeks ago
Reskins the Squirrel in to Rabbits for Every Act.
Last updated: 2 years ago
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: 2 years ago
Disables the animation that plays when using the pliers and the Special Dagger. The perfect mod for squeamish babys.
Last updated: 3 years ago
Renames all skeletal cards with names adjacent to 'Boner.'
Last updated: 4 months ago
Makes decals be rendered in gbc part of the game, (act two).
Last updated: 3 years ago
A set of pelts based around the 4 temples [More to come for the expansion costs (Optional)]
Last updated: 4 months ago
Removes all non-battle map nodes, so you can no longer modify your deck
Last updated: 4 months ago
Removes the sparkly border decal from Rare Cards in Act 2, so that you can see the card portraits better. That's it.'
Last updated: 2 years ago
Fills every empty queue space with a L33pB0t, every single turn. Inspired by a friend's encounter with the unfinished boss.
Last updated: 4 months ago
Adds a new challenge to KCM which replaces all Card Choice Nodes with Trapper/Trader Nodes.
Last updated: a week ago