All mods
Adds the Sidedeck from Act 3 to Act 1!
Last updated: a year ago
Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.
Last updated: a year ago
A cardpack of pretty epic cards. [Unbalanced]
Last updated: a year ago
Adds the Uber-Bots to the game as animated cards with custom effects. ( P03 KCM support and Grimora support)
Last updated: a year ago
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: a year ago
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys!
Last updated: a year ago
Brings all missing Act 1, Act 3 and Kaycee's Mod cards into Act 2!
Last updated: a year ago
Five new cost types for custom cards!
Last updated: 2 years ago
Reskins the 49er into the 69er. Also adds a new Starter Deck ( P03 KCM and Grimora Mod compatible )
Last updated: 2 years ago
Adds a single celled organism to the rare card pool. It's a bit of a silly guy.
Last updated: 2 years ago
Removes the sparkly border decal from Rare Cards in Act 2, so that you can see the card portraits better. That's it.'
Last updated: 2 years ago
A dependancy mod which tracks what cards have died so far in a battle, and stores them.
Last updated: 2 years ago
[CHALLENGES!] Adds a new endless dungeon to the starting island of Act 2!
Last updated: 2 years ago
Scream Fortress Update! Currently contains 153 cards related to Team Fortress 2!
Last updated: 2 years ago
This mod makes it so cards can be played ontop of mox!
Last updated: 2 years ago
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
Last updated: 2 years ago
Hammer mod, check changelog in the readme.
Last updated: 2 years ago
New foes have appeared in the cabin!
Last updated: 2 years ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: 2 years ago
A mod that buffs certain Act 3 cards to improve the gameplay pacing by Orochi Umbra. Act 2 compatible!
Last updated: 2 years ago
At the end of the owner's turn, a card bearing this sigil creates a copy of it in the owner's hand then loses this sigil.
Last updated: 2 years ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: 2 years ago
Adds a new region and boss for you to randomly encounter, with dialogue and lots of cool looking stuff.
Last updated: 2 years ago