All mods
A very large collection of sigils for modders to use. Includes over 175 sigils!
Last updated: 8 months ago
Into the Twilight - New boss, balance changes, and bug fixes. | A content mod for Inscryption that adds cards and abilities based on the abnormalities from the game Lobotomy Corporation.
Last updated: 9 months ago
An API introducing a Life and Currency cost system to inscryption for cards and activated sigils. For modmakers and json card creators.
Last updated: 9 months ago
An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.
Last updated: 2 months ago
A BepInEx plugin that allows for the creation of custom cards in-game. Click the backroom door handle to enter the card creator mode. Cards and artwork are exported to the plugins/IGCCExports folder.
Last updated: 8 months ago
Hammer mod, check changelog in the readme.
Last updated: a year ago
A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!
Last updated: 6 months ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: 2 years ago
Ever wanted to put more sigils on a card you already put sigils on? This mod removes the restrictions on sacrificing.
Last updated: 2 years ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: 2 years ago
57 new cards for act 1, in the style of the original game
Last updated: 2 years ago
A collection of cards and sigils based on real animals and urban legends.
Last updated: 5 months ago
A BepInEx plugin that provides bases for merge and place above sigils.
Last updated: 2 years ago
40+ bone new cards for act 1 to make pure bone decks a viable playing option when mixed with vanilla or other card packs. Includes starter decks for KCM and encounters.
Last updated: 10 months ago
A booster pack that adds new sigils and cards to the game that fit into the flavor and balance of Inscryption while providing some unique gameplay variety. Adds 26 cards and 6 sigils. Created by Gareth48 and illustrated by Plutraser.
Last updated: a year ago
A fix that allows card portraits in act 1 to be colored! (imp card not included)
Last updated: 2 years ago
Adds an in-game menu to help you with all your debugging needs!
Last updated: 2 months ago
Increases Act 1 card slots from 4 to 5. Now works in Grimora's finale! Corrects size of moon in Part 1 finale. Moves items around to avoid overlapping.
Last updated: 2 years ago
DeckbuilderMod lets you add any number of cards to your starting deck!
Last updated: 2 years ago
A configurable 'unlock everything' mod for Act 1 and Kaycee's Mod.
Last updated: 2 years ago
[MAJOR REFACTORING UPDATE] A libary of tribes you can use in your mods in which adds 37 Tribes. [GUID = tribes.libary]
Last updated: 6 months ago
A colossal collection of cards spanning all three major acts of Inscryption- with a particular focus on Act 1 / Kaycee's mod- with plenty of Act 2 and 3 love as well.
Last updated: 2 months ago
Adds an appearance behaviour that makes a card's portrait colored.
Last updated: 2 years ago
A StarCraft inspired mod that brings Zerg into the world of Inscryption
Last updated: 2 years ago