Mods that depend on API

 1436
0 
IKEA
Has a lot of Appliance cards that cost Bells, and a lot of bloodless Furniture cards that cost Health.
Last updated: 2 years ago
 1656
0 
The Zoo Card Pack
Just a simple Card Pack full of the funniest lads in The Zoo!
Last updated: 2 years ago
 53316
3 
WhistleWind Abnormal Sigils
A collection of sigils based on the abnormalities from Lobotomy Corporation and associated media. Includes custom Tribes, Traits and more!
Last updated: a month ago
 1180
1 
Godly Beast Gaming
Best version of Beasts a user should experience [Make sure to check the `config` menu/folder btw.] (Note For Manual Peeps check the Readme for Installation) {Optionally you can add Bestiary but i fell its not very Vanilla Friendly}
Last updated: 2 years ago
 2403
3 
Claire and Golds Cool Mod for Attractive People
Adds 40 new cards, 10 to every temple, with PKCM and GrimoraMod compatibility.
Last updated: 2 years ago
 795
0 
SWEETS SO MANY SWEETS
Sweets Mod Jam ENTRY! Future jams can be found in the website url
Last updated: 2 years ago
 7440
10 
Tribal Pelts
Adds five new pelts to the trappers selection of pelts. Each based on Tribes in the game, more available with certain mods mentioned in the README. [RUN THE API ALONE ONCE BEFORE INSTALLING, this should be done so the config applies properly]
Last updated: 6 months ago
 427
2 
BellistBuff
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: 2 years ago
 1060
0 
Void Mox Support
Mox Support
Last updated: 2 years ago
 1393
1 
inscryption augmented to base
This is a port of a PvP based mod to base game its also in Early Beta Adds ~83 Cards to Act 1 and KCM
Last updated: 2 years ago
 1020
10 
Remoxed Bosses
Changes the 3 core bosses and Royal to be Mox themed and harder.
Last updated: 2 years ago
 3377
2 
Tech Robots Mod
A cardpack of Technology and Robots [Adds a total of 4 Commons currently] (Compatible with Every Act).
Last updated: 2 years ago
 12052
4 
Unused Sigils Disabler by Void Slime
A standalone fork of Void_Slimes Sigil Disabler from ATS [All Credit goes to Void_Slime]
Last updated: 2 years ago
 1685
1 
Max Mod
A library of sigils relating to Maximum Energy.
Last updated: 2 years ago
 1251
1 
Eden Mod
A mod put together by me for Eden. Also this mod is a Cardpack that adds 10 Rares [Unbalanced]
Last updated: 2 years ago
 4318
14 
Raccoon
Reskins the Raccoon to be a good boi and replaces Leshy with the Scrybe of Raccoons. Also adds a new Starter Deck, a new Item, 1 new Encounter and a new Item. (Compatible with P03 KCM and Grimora Mod)
Last updated: 10 months ago
 46614
7 
Opponent Bones
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: 2 years ago
 27611
6 
Legends From The Darkness
A collection of cards and sigils based on real animals and urban legends.
Last updated: 2 years ago
 1018
5 
Act1Revamp
A mod that revamps certain aspects in Act 1 by Orochi Umbra.
Last updated: 2 years ago
 2376
4 
FecundityRework
At the end of the owner's turn, a card bearing this sigil creates a copy of it in the owner's hand then loses this sigil.
Last updated: 8 months ago
 4991
8 
NodeBane
A mod that Limits a card from entering Campfire, Mycologists, Copy Card node twice.
Last updated: 8 months ago
 1592
2 
Weird and wacky Card Pack
A bunch of random ideas i came up with (May be Balanced may not be Who Knows ¯\_(ツ)_/¯ )
Last updated: 2 years ago
 2416
2 
Infinite Chicken
Adds an infinitely reviving chicken to the rare card pool.
Last updated: 2 years ago
 2557
2 
Configurable Node Generation
Per the name, allows for some greater configuration of a map's nodes.
Last updated: 3 years ago