Inscryption
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Latest version
1.0.92
Last Updated
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972
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2
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1MB
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v1.0.92

-Pyroraptor's special traits have been significantly buffed and I've attempted to fix some softlock scenarioes related to them.

v1.0.91

-Camarasaurus no longer has Abstain and has been given Peer Pressure instead;

-Fixed some of the transformations removing all modifications in the process when they should and vice versa;

-Further touched up one of the rare cards effects to account for fair hand mechanic.

v1.0.90

-Mysterious Egg no longer has Abstain and has been given some additional properties;

-One of the rare cards effects now prioritizes cards that exist in your deck over those added to hand.

v1.0.80

-Removed Bones cost from Diplodocus and Austroraptor;

-Fixed Basilosaurus lacking rare card background;

-Reduced Bone cost of Anzu, Anomalocaris, Acrocanthosaurus, Carnotaurus, Cartorhynchus, Gastornis, Ichthyosaurus, Mawsonia, Beached Mawsonia, Philosoraptor, Sarcoprion, Giant Ground Sloth, Spicomellus and Tapejara by 1;

-Reduced Bone cost of Basilosaurus, Elasmosaurus and Utahraptor by 2;

-Reduced Elasmosaurus' Health by 2;

-Removed Abstain from Brachiosaurus Hatchling and increased its Health by 1;

-Reduced Bone cost of Titanosaurus to 9;

-Koolasuchus now costs 2 Blood instead of Bones;

-Cards that cost Blood, Bones or both are now separated into their own packs for convenience.

v1.0.70

-Reduced number of Triceratops cards that are spawned in some encounters, you really shouldn't be facing more than one at a time due to their sheer strength.

v1.0.60

-I hate how versions work here.

v1.0.6

-Attempted to fix one of the patches screaming in the logs;

-Mysterious Egg has an additional property now;

v1.0.51

-Bundle of Totems was missing from requirements. Should be fixed.

v1.0.5

-It seems like encounters didn't get used properly, so I rebalanced the new ones again;

-Restored a special effect on a few cards that was missing previously;

-Changed the color of certain cards' glow.

v1.0.4

-Hadrosaurus was inexplicably missing, added it back;

-Attempted to balance out various encounters, primarily by not spawning as many enemies early in a run;

-Added 6 new encounters;

-Added 5 new achievements;

-Attempted to fix Titanosaurus not regaining Quake sigil;

-Added a failsafe for some of the special effects that permanently change cards to still take effect if activated after said cards transforms via other effects like Fledgling;

-Replaced all instances of ATS' Retaliate with a new sigil that doesn't result in a deadly friendly fire loop;

-Removed additional bone costs from Tyrannosaurus, Megalodon and Mosasaurus;

-Fixed Gwangi's description being a copy of Carcharodontosaurus'.

v1.0.3

-Attempted to fix some of the achievements not unlocking;

-Added 2 new achievements;

-Fixed a typo.

v1.0.2

-Removed Velocipastor's raptor form from card pools;

-Attempted to fix Deinosuchus being incorrectly set up;

-Fixed 'Welcome to Jurassic Park' incorrectly stating that you need 6+ cards rather than 7+ to obtain it;

-Removed Zhenyuanopterus from one of the encounters because Wingrider sigil softlocks the game when used by the enemy;

-Added Airborn sigil to Dimorphodon;

v1.0.1

-Initial release.

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