SauriaCards
A set of about 170 Cards with 40 decks, around 30 new encounters and over 30 achievements based on prehistoric animals, mainly reptiles. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and offers no content elsewhere.v1.0.92
-Pyroraptor's special traits have been significantly buffed and I've attempted to fix some softlock scenarioes related to them.
v1.0.91
-Camarasaurus no longer has Abstain and has been given Peer Pressure instead;
-Fixed some of the transformations removing all modifications in the process when they should and vice versa;
-Further touched up one of the rare cards effects to account for fair hand mechanic.
v1.0.90
-Mysterious Egg no longer has Abstain and has been given some additional properties;
-One of the rare cards effects now prioritizes cards that exist in your deck over those added to hand.
v1.0.80
-Removed Bones cost from Diplodocus and Austroraptor;
-Fixed Basilosaurus lacking rare card background;
-Reduced Bone cost of Anzu, Anomalocaris, Acrocanthosaurus, Carnotaurus, Cartorhynchus, Gastornis, Ichthyosaurus, Mawsonia, Beached Mawsonia, Philosoraptor, Sarcoprion, Giant Ground Sloth, Spicomellus and Tapejara by 1;
-Reduced Bone cost of Basilosaurus, Elasmosaurus and Utahraptor by 2;
-Reduced Elasmosaurus' Health by 2;
-Removed Abstain from Brachiosaurus Hatchling and increased its Health by 1;
-Reduced Bone cost of Titanosaurus to 9;
-Koolasuchus now costs 2 Blood instead of Bones;
-Cards that cost Blood, Bones or both are now separated into their own packs for convenience.
v1.0.70
-Reduced number of Triceratops cards that are spawned in some encounters, you really shouldn't be facing more than one at a time due to their sheer strength.
v1.0.60
-I hate how versions work here.
v1.0.6
-Attempted to fix one of the patches screaming in the logs;
-Mysterious Egg has an additional property now;
v1.0.51
-Bundle of Totems was missing from requirements. Should be fixed.
v1.0.5
-It seems like encounters didn't get used properly, so I rebalanced the new ones again;
-Restored a special effect on a few cards that was missing previously;
-Changed the color of certain cards' glow.
v1.0.4
-Hadrosaurus was inexplicably missing, added it back;
-Attempted to balance out various encounters, primarily by not spawning as many enemies early in a run;
-Added 6 new encounters;
-Added 5 new achievements;
-Attempted to fix Titanosaurus not regaining Quake sigil;
-Added a failsafe for some of the special effects that permanently change cards to still take effect if activated after said cards transforms via other effects like Fledgling;
-Replaced all instances of ATS' Retaliate with a new sigil that doesn't result in a deadly friendly fire loop;
-Removed additional bone costs from Tyrannosaurus, Megalodon and Mosasaurus;
-Fixed Gwangi's description being a copy of Carcharodontosaurus'.
v1.0.3
-Attempted to fix some of the achievements not unlocking;
-Added 2 new achievements;
-Fixed a typo.
v1.0.2
-Removed Velocipastor's raptor form from card pools;
-Attempted to fix Deinosuchus being incorrectly set up;
-Fixed 'Welcome to Jurassic Park' incorrectly stating that you need 6+ cards rather than 7+ to obtain it;
-Removed Zhenyuanopterus from one of the encounters because Wingrider sigil softlocks the game when used by the enemy;
-Added Airborn sigil to Dimorphodon;
v1.0.1
-Initial release.
