JSONLoader 2.0.0 Changelog
2.7.0
- Integrate a new TS-Build.bat system to automate package creation for Thunderstore (Supporting runtimes for Windows, Linux, and Mac)
- Refactor Repository to be much nicer for someone wanting to work on it.
- Fix the usings in
Interpreter.cs under Configils to be all above the namespace.
- Rework the Repositories Dependency System for purposes of Building and making sure we can depend without it going to the Thunderstore Package.
- Add a runner associated with the bat which automatically runs with the correct terminal system. (If your a MAC/LINUX user feel free to make a version of TS-Build.bat and I can hook it in!)
- Move Examples, Schemas, and anything package related to
Thunderstore-Package-Elements.
- Rename class
Program.cs to Plugin.cs.
- Upgraded BepInEx related Dependencies, and adopted
BepInEx.AssemblyPublicizer.MSBuild 0.4.3 for publicizing dependency dlls.
- Added a Authors section to the
.csproj listing all contributors to the JSONLoader GitHub.
- Fixed the
NoWarn XML Property, and made it universal.
- Prevent NuGet packages from being outputted on Publish/Build, and prevent all dlls except from jsonloader from coming into the Publish Folder (Our TS-Build automatically handles dlls that need to be copied over).
- Change Frameworks to 4.7.2, adopt a proper RootNamespace.
- If
Private is set to True on a dll it will copy into the build folder when doing a regular net build.
- Believe that covers everything, apologies if anything got missed!
Overall this commit pretty much acts as a refactor of the base repository for a future refactor of the codebase (I'll toss a new branch up for it, plan to rebuild from semi-scratch)
For Thunderstore Packages for this game I'd advise using netframework4.7.2-win-x64-Release.zip or netframework4.7.2-win-x64-Debug.zip when Uploading.
Debug is basically a Prerelease and Release is a Release. With the setup if ReleaseMode is set to anything asides from Release it will be treated as Prerelease/Debug
When doing GitHub releases I'd advising taking all zips of the Prerelease or Release Net folder into the downloads section ^^
If you have any questions contact @thincreator3483 on discord.
Also this was tested fully locally to ensure everything worked, the only thing that doesn't is @JamesVeug's Export Utilities I'm not sure why its broken.
2.6.0
- Added JLDR2 support for regions
- Added JLDR2 support for power stats
- Added JLDR2 support for traits
- Added JLDR2 support for items
- Added JLDR2 support for bottled cards
- Moved exported JLDR2 content to Example folder
- Fixed exporting cards not exporting all details (including localization)
- Fixed localization not working on cards/sigils... etc
- Added more json support
- Can now embed textures in json using
base64: prefix
- float, color, vector2, all Array types, private serialized fields and public properties
- Incorrectly named fields will now log to console and suggest the correct name
- Errors resulting from loading a .jldr2 file will show which file caused it now
- Fixed JSONLoader not loading anything else if 1 configil errors
- Configils
- Now supports localization (Abilities, Special Abilities and Stat Icons)
- Fixed a bug where configils will break if abilityBehaviour is not specified
- Fixed OnLoad and OnHealthLevel not working
- Fixed Behaviours not running when a card is attacked and killed
- Fixed Change Appearance not working
- New features added to the API
- Mods can now add custom variables to configils
- Mods can now add custom actions to configils
- Mods can now add file name extension exceptions (for example a mod can make jsonloader not load any files ending with "_theme.jldr2")
2.5.4
- made it so JSONLoader now loads files that end in "_example.jldr2"
- made it so JSONLoader now ignores the "Examples" folder instead of the whole JSONLoader folder
2.5.3
- fixed abilityLearnedDialogue
- rewrote buffCards (again) to make it cleaner and work faster
- added the changeAppearance field which has this format:
"changeAppearance": [{
"changePortrait": "portrait.png",
"changeName": "Elder ([BaseCard.Info.displayedName])",
"addDecals": [ "decal1.png", "decal2.png" ],
"removeDecals": [ "decal3.png", "decal4.png" ]
}]
- added the OnDamageDirectly trigger which triggers when a card deals direct damage to the opponent, it has two variables [HitSlot] and [DamageAmount]
- added the [DeathSlot] variable to the OnPreKill and OnPreDeath triggers
- added a field called isPermanent to buffCards
- made buffCards and transformCards point the camera at the hand instead of the board if the card that they're modifying is in the hand
- added a function called SetVar which has this format: SetVar('function_name', 5) (currently gets resets after all actions caused by the current trigger have happened, but i will try to fix that later though)
- added support for comments in any jldr2 file, comments are to be used in this format:
//This changes the appearance of a card
"changeAppearance": [{
"changePortrait": "portrait.png", //This changes the portrait of the card
"changeName": "Elder ([BaseCard.Info.displayedName])", //This is just like evolve!
"addDecals": [ "decal.png" ] //And last but not least i add a decal to the card here
}]
- fixed generated variables causing an error if one of their variables were null
- updated NCalcExtensions to the latest version
- made it so all fields in configils can be empty or only whitespace without it causing an error
- cleaned up some code
- rewrote the readme and some file names for better consistency
- updated the card names file, changelog and the configils documentation
Changes made by James in this Release <3
- fields in JSONLoader are no longer case sensitive and can be upper or lower case to avoid errors.
- Tribe file extensions now support tribe.jldr2 and tribes.jldr2 to avoid errors.
- Fixed reload and export hotkeys inverted.
- Fixed JSONLoader not loading cards with non-english characters.
2.5.2
- Fixed Emissions not working
- Fixed mods with a custom tribe failing to load
- Fixed cards overriden with JSON missing fields that aren't specified
- Fixed Configils breaking due to parameters not being parsed correctly
- Exposed hotkeys as configs to fit individual needs. (See config for more info)
- _example cards are ignored yet again (This wasn't meant to be removed)
2.5.1
- Fixed Encounters throwing errors when importing cards form mods
- Incorrectly named cards will now throw an error and suggest names of similarly named cards.
- Errors in .jldr2 files now log more information when they occur.
2.5.0
- Bumped API requirement to 2.18.2
- Added custom mask support (With example .jldr2 and .schema!)
- Added custom language support (With example .jldr2 and .schema!)
- Added translation support for cards using displayName and description.
- Added support for overriding existing encounters
- Added hotkey to export all compatible content to .jldr2 (Left Control + Right Control + X)
- Added config to enable verbose logging to help debugging
- Added Tribe .jldr2 example
- Reduced the amount of times JSONLoader looks for files when starting the game
- Moved Change notes from Readme to ChangeLog.md
- Updated 8 Fucking bears card example. Includes custom tribe example
2.4.5 (configil patchnotes)
(an object is basically just a container with information about something, so for example the object of a sigil contains things like: the name, the guid, the description, the metacategories etc.)
2.4.3
- Actually added the file now
2.4.2
- Readded an important file that i deleted because i thought it wasn't important :P
2.4.1
2.4.0 (configil patchnotes)
- Added a maxEnergy field to gainCurrency (coded by UwUMacaroniTime)
- Made configils run much faster and have better performance (coded by kelly betty)
- Fixed any errors relating to a sigil trying to access the card that it is on after it has died or has been removed from the board
- Fixed the passive trigger spamming the console and cards dying when their attack was set to 0 when using the passive trigger
- Fixed gainCurrency foils only being visual and not actually increasing the foil amount
- Added a [DamageAmount] variable to both OnStruck and OnDamage
- Fixed runOnCondition not working for sendMessage
- Added two new variables [card.TemporaryMods] and [card.AllAbilities]
2.3.0
- Added talking card support!
2.3.0
- Added talking card support!
2.2.4
2.2.3
- Added encounter support
- Removed the [PlayerSlot()] and [OpponentSlot()] variable and replaced it with the GetSlot() function with this format:
GetSlot(index, isOpponentSlot, fields)
(fields is everything that you would have after the first dot of the original variable in single quotation marks)
- Fixed a ton more configil bugs
2.2.2
2.2.1
- Added card and sigil reloading and fixed a ton of bugs with configils
2.2.0
- Added API for adding cards
2.1.1
- Added configils (made by Lily#7394)
2.1.0
- Added starter deck support with help from Lily
2.0.1
- Fixed a defect with converting JLDR to JLDR2 as it relates to editing base game cards
- Base game cards are now edited directly instead of using the event. This fixes issues where copies of those cards still existed in other places but wouldn't get properly edited (example: Pack Rat).
2.0.0
- Rewritten to be compatible with API 2.0