Configurable Node Generation
Per the name, allows for some greater configuration of a map's nodes.
By MrRandom
Last updated | 2 years ago |
Total downloads | 1927 |
Total rating | 2 |
Categories | Tweaks Act I Kaycee's Mod |
Dependency string | MrRandom-Configurable_Node_Generation-1.0.7 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Inscryption
BepInEx pack for Inscryption. Preconfigured and ready to use.
Preferred version: 5.4.1902API_dev-API
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Preferred version: 2.10.0README
Configurable Node Generation
Map generation tends to be pretty limited in Kaycee's Mod, you're mainly stuck simply extended map size through mods like ExtendedMapsKCM or adding extra regions. This mod is an attempt to alleviate some of those limitations, mainly by allowing you to break free of the pattern of triplets that plagues vanilla gameplay, extending that tuple however much you want and defining yourself what kind of nodes you want to add into those extra rows.
Requirements
It's not strictly necessary, but I would suggest getting Configuration Manager. It can be installed by just extracting it into your plugins folder.
Compatibility
This mod overrides the entire CreateNode
method in the MapGenerator
class via Postfix, so it is unlikely to work as intended with other mods that edit the __result
of that method.