MrRandom-Configurable_Node_Generation icon

Configurable Node Generation

Per the name, allows for some greater configuration of a map's nodes.

CHANGELOG

  • 1.0.7

    • Fixed a bug that screwed with high amounts of extra categories.
    • Config should now be dynamic when adding and removing categories now. (I should clarify that this is of course in game with the Configuration Manager, and that the Configuration Manager does not itself update dynamically, but simply closing it and reopening it will refresh the config file, updating it.)
  • 1.0.6

    • Fixed a bug that prevented the use of undefined groups of nodes in extra categories.
  • 1.0.5

    • Made configuration update dynamically with changes to Number of Extra Categories in Configuration Manager.
    • Categories register properly as flags in config.
  • 1.0.4

    • There was an issue that prevented map generation when a single node type was chosen. That has now been fixed. Shows me to release a mod before properly testing it.
  • 1.0.3

    • Replaced GetConstructors() with GetConstructor().
    • Fixed some missing parenthesis that screwed up generation.
  • 1.0.2

    • Fixed some config sections/keys.
  • 1.0.0

    • Initial Release