Configurable Node Generation
Per the name, allows for some greater configuration of a map's nodes.
By MrRandom
CHANGELOG
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1.0.7
- Fixed a bug that screwed with high amounts of extra categories.
- Config should now be dynamic when adding and removing categories now. (I should clarify that this is of course in game with the Configuration Manager, and that the Configuration Manager does not itself update dynamically, but simply closing it and reopening it will refresh the config file, updating it.)
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1.0.6
- Fixed a bug that prevented the use of undefined groups of nodes in extra categories.
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1.0.5
- Made configuration update dynamically with changes to
Number of Extra Categories
in Configuration Manager. - Categories register properly as flags in config.
- Made configuration update dynamically with changes to
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1.0.4
- There was an issue that prevented map generation when a single node type was chosen. That has now been fixed. Shows me to release a mod before properly testing it.
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1.0.3
- Replaced
GetConstructors()
withGetConstructor()
. - Fixed some missing parenthesis that screwed up generation.
- Replaced
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1.0.2
- Fixed some config sections/keys.
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1.0.0
- Initial Release