
Configurable Node Generation
Per the name, allows for some greater configuration of a map's nodes.Configurable Node Generation
Map generation tends to be pretty limited in Kaycee's Mod, you're mainly stuck simply extended map size through mods like ExtendedMapsKCM or adding extra regions. This mod is an attempt to alleviate some of those limitations, mainly by allowing you to break free of the pattern of triplets that plagues vanilla gameplay, extending that tuple however much you want and defining yourself what kind of nodes you want to add into those extra rows.
Requirements
BepInEx and API. You don't really need it, but I would suggest getting Configuration Manager. It can be installed by just extracting it into your plugins folder.
Compatibility
This mod overrides the entire CreateNode method in the MapGenerator class via Postfix, so it is unlikely to work as intended with other mods that edit the __result of that method.