Inscryption
You are viewing a potentially older version of this package. View Latest Version
Install

Details

Date Uploaded
4 years ago
Downloads
2.5K
Size
84KB
Dependency string
SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.3

Act 2 [SUPREME JUMBO] Mod

Disclaimer

I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn

@Jack Sparrow#1126

Summary

I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add a few cards to each deck too. Also, I swapped the costs of some Magick cards to make each color follow it's theme better.

Magick Changes

  • Added Sapphire/Emerald Golems
  • Blue Mage Attack 0 -> 1
  • Blue Mage lost Mental Gemnastics and gained Looter
  • Force Mage Health 0 -> 3
  • Force Mage lost Repulsive and gained Pack Leader/Sharp Quills
  • Force Mage cost Blue -> Orange
  • Gem Fiend cost Blue -> Green
  • Hover Mage Health 1 -> 2
  • Junior Sage Health 2 -> 1
  • Junior Sage gained Bifurcated Strike/Gem Dependant
  • Junior Sage cost Green -> Blue
  • Junior Sage new portrait
  • Master Bleene Health 4 -> 2
  • Master Bleene Attack 0 -> 2
  • Master Bleene lost True Scholar and gained Mental Gemnastics
  • Master Goranj Health 6 -> 3
  • Master Goranj lost Gem Dependant and gained Gem Animator
  • Master Orlu Health 1 -> 3
  • Muscle Mage Health 1 -> 2
  • Orange Mage Attack 0 -> 1
  • Practice Wizard Health 3 -> 4
  • Practice Wizard gained Mighty Leap/Guardian
  • Practice Wizard new portrait
  • Ruby Golem provides Mox while alive
  • Ruby/Sapphire/Emerald Mox Health 1 -> 2
  • Spore Mage Attack 1 -> 2
  • Spore Mage lost 2x Mental Gemnastics and gained Looter
  • Spore Mage cost + 3 Energy
  • Stim Mage Health 2 -> 1
  • Stim Mage cost Green -> Blue
  • Magnus Mox gained Pack Leader (Unobtainable)
  • Training dummy cards gained Guardian (Unobtainable)

Future Plans

  • Adjust/balance the 3 other decks
  • Add cards to the 3 other decks
  • Balance and/or change the 3 other spore cards

(Gotta figure out how to do these)

  • Modify starter decks
  • Modify booster packs
  • Give bosses rare cards

(No promises that I can pull these off!)

  • Replace P03's takeover with final battle against scrybe(s)
  • Real Dredger fight
  • Make some repeatable battles
  • Maybe add some new battles?
Versions

1.0.3 Stim/Gour/Force Mages nerfed Spore Mage nerfed Practice Wizard buffed/renamed/new portrait Training dummy buffed Alphabetized README for sanity

1.0.2 REALLY fixed README format

1.0.1 Fixed Icon, Fixed README format

1.0.0 Rebalanced the Magick deck, Added Golems Junior Sage new portrait

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.