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Date Uploaded
4 years ago
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84KB
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SUPREME_JUMBO-Act2_SUPREMEJUMBO_Mod-1.0.4

Act 2 [SUPREME JUMBO] Mod

Disclaimer

I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn

@Jack Sparrow#1126

Summary

I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add a few cards to each deck too. Also, I swapped the costs of some Magick cards to make each color follow it's theme better.

Magick Changes

  • Added Sapphire/Emerald Golems
  • Blue Mage Attack 0 -> 1
  • Blue Mage lost Mental Gemnastics and gained Looter
  • Force Mage Health 0 -> 3
  • Force Mage lost Repulsive and gained Pack Leader/Sharp Quills
  • Force Mage cost Blue -> Orange
  • Gem Fiend cost Blue -> Green
  • Hover Mage Health 1 -> 2
  • Junior Sage Health 2 -> 1
  • Junior Sage gained Bifurcated Strike/Gem Dependant
  • Junior Sage cost Green -> Blue
  • Junior Sage new portrait
  • Master Bleene Health 4 -> 2
  • Master Bleene Attack 0 -> 2
  • Master Bleene lost True Scholar and gained Mental Gemnastics
  • Master Goranj Health 6 -> 3
  • Master Goranj lost Gem Dependant and gained Gem Animator
  • Master Orlu Health 1 -> 3
  • Muscle Mage Health 1 -> 2
  • Orange Mage Attack 0 -> 1
  • Practice Wizard Health 3 -> 4
  • Practice Wizard gained Mighty Leap/Guardian
  • Practice Wizard new portrait
  • Ruby Golem provides Mox while alive
  • Ruby/Sapphire/Emerald Mox Health 1 -> 2
  • Spore Mage Attack 1 -> 2
  • Spore Mage lost 2x Mental Gemnastics and gained Looter
  • Spore Mage cost + 3 Energy
  • Stim Mage Health 2 -> 1
  • Stim Mage cost Green -> Blue
  • Magnus Mox gained Pack Leader (Unobtainable)
  • Training dummy cards gained Guardian (Unobtainable)

Future Plans

  • Adjust/balance the 3 other decks
  • Add cards to the 3 other decks
  • Balance and/or change the 3 other spore cards

(Gotta figure out how to do these)

  • Modify starter decks
  • Modify booster packs
  • Give bosses rare cards

(No promises that I can pull these off!)

  • Replace P03's takeover with final battle against scrybe(s)
  • Real Dredger fight
  • Make some repeatable battles
  • Maybe add some new battles?
Versions

1.0.4 Fixed bug with Guardian/Practice Mages; Fixed README formatting again

1.0.3 Stim/Gour/Force Mages nerfed; Spore Mage nerfed; Practice Wizard buffed/renamed/new portrait; Training dummy buffed; Alphabetized README for sanity

1.0.2 REALLY fixed README format

1.0.1 Fixed Icon; Fixed README format

1.0.0 Rebalanced the Magick deck; Added Golems; Junior Sage new portrait

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