
Act2 SUPREMEJUMBO Mod
Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.Act 2 [SUPREME JUMBO] Mod
Disclaimer
I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn
@Jack Sparrow#1126
Summary
I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add a few cards to each deck too. Also, I swapped the costs of some Magick cards to make each color follow it's theme better.
Magick Changes
- Added Sapphire/Emerald Golems
- Blue Mage Attack 0 -> 1
- Blue Mage lost Mental Gemnastics and gained Looter
- Force Mage Health 0 -> 2
- Force Mage lost Repulsive and gained Leader/Armored
- Force Mage cost Blue -> Orange
- Gem Fiend cost Blue -> Green
- Hover Mage Health 1 -> 2
- Junior Sage Health 2 -> 1
- Junior Sage gained Bifurcated Strike/Gem Dependant
- Junior Sage cost Green -> Blue
- Junior Sage new portrait
- Mage Knight Health 3 -> 2
- Mage Knight gained Sharp Quills
- Master Bleene Health 4 -> 2
- Master Bleene Attack 0 -> 2
- Master Bleene lost True Scholar and gained Mental Gemnastics
- Master Goranj Health 6 -> 3
- Master Goranj lost Gem Dependant and gained Gem Animator
- Master Orlu Health 1 -> 3
- Muscle Mage Health 1 -> 2
- Orange Mage Attack 0 -> 1
- Practice Wizard Health 3 -> 4
- Practice Wizard gained Mighty Leap/Guardian
- Practice Wizard new portrait
- Ruby Golem provides Mox while alive
- Ruby/Sapphire/Emerald Mox Health 1 -> 2
- Spore Mage Attack 1 -> 2
- Spore Mage lost 2x Mental Gemnastics and gained Looter
- Spore Mage cost + 3 Energy
- Stim Mage Health 2 -> 1
- Stim Mage cost Green -> Blue
- Magnus Mox gained Pack Leader (Unobtainable)
- Training dummy cards gained Guardian (Unobtainable)
Future Plans
- Adjust/balance the 3 other decks
- Add cards to the 3 other decks
- Balance and/or change the 3 other spore cards
(Gotta figure out how to do these)
- Modify starter decks
- Modify booster packs
- Give bosses rare cards
(No promises that I can pull these off!)
- Replace P03's takeover with final battle against scrybe(s)
- Real Dredger fight
- Make some repeatable battles
- Maybe add some new battles?
Versions
1.0.5 New portraits for Sapphire/Emerald Golems; Force Mage slightly nerfed; Mage Knight buffed1.0.4 Fixed bug with Guardian/Practice Mages; Fixed README formatting again
1.0.3 Stim/Gour/Force Mages nerfed; Spore Mage nerfed; Practice Wizard buffed/renamed/new portrait; Training dummy buffed; Alphabetized README for sanity
1.0.2 REALLY fixed README format
1.0.1 Fixed Icon; Fixed README format
1.0.0 Rebalanced the Magick deck; Added Golems; Junior Sage new portrait