SpookyTeam-MushroomKingdomExpansionPack icon

MushroomKingdomExpansionPack

The Mushroom Kingdom Expansion Pack comes with over 750 cards for your creative treks through Act 1 of Inscryption. (In progress of a rework) [Kaycee's Mod compatible]

Last updated 5 months ago
Total downloads 6623
Total rating 6 
Categories Cards Tweaks Misc Act I Kaycee's Mod
Dependency string SpookyTeam-MushroomKingdomExpansionPack-4.3.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-MonoMod_Loader_Inscryption-1.0.0 icon
BepInEx-MonoMod_Loader_Inscryption

Loads .mm.dll patches from BepInEx/monomod

Preferred version: 1.0.0
RykeDaxter-MycoMerger-1.0.1 icon
RykeDaxter-MycoMerger

Extends Mycologists functionality to allow non-duplicate merges and unique merge results. Supports use by other mods including JSONCardLoader.

Preferred version: 1.0.1
KellyBetty-JSON_Boss_Dialogue-1.1.1 icon
KellyBetty-JSON_Boss_Dialogue

LESHY + ROYAL UPDATE! Easily load custom dialogue for all bosses in Kaycee's Mod with a JSON file.

Preferred version: 1.1.1
BepInEx-BepInExPack_Inscryption-5.4.1902 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1902
Nevernamed-Opponent_Bones-1.0.0 icon
Nevernamed-Opponent_Bones

A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.

Preferred version: 1.0.0
bitty45-BittysSigils-2.1.2 icon
bitty45-BittysSigils

Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!

Preferred version: 2.1.2
Nevernamed-Graveyard_Manager-1.0.0 icon
Nevernamed-Graveyard_Manager

A dependancy mod which tracks what cards have died so far in a battle, and stores them.

Preferred version: 1.0.0
TVFLabs-CustomSideDeck-1.2.0 icon
TVFLabs-CustomSideDeck

Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.

Preferred version: 1.2.0
The_Unwanted_but_Useful_Libraries-Unused_Sigils_Disabler_by_Void_Slime-1.1.0 icon
The_Unwanted_but_Useful_Libraries-Unused_Sigils_Disabler_by_Void_Slime

A standalone fork of Void_Slimes Sigil Disabler from ATS [All Credit goes to Void_Slime]

Preferred version: 1.1.0
Infiniscryption-Pack_Management_API-1.2.2 icon
Infiniscryption-Pack_Management_API

Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.

Preferred version: 1.2.2
Nevernamed-Nevernameds_Sigilarium-1.15.0 icon
Nevernamed-Nevernameds_Sigilarium

An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.

Preferred version: 1.15.0
MADH95Mods-JSONCardLoader-2.5.4 icon
MADH95Mods-JSONCardLoader

A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.

Preferred version: 2.5.4
Void_Slime-Life_Cost_API-4.0.1 icon
Void_Slime-Life_Cost_API

An API introducing a Life and Currency cost system to inscryption for cards and activated sigils. For modmakers and json card creators.

Preferred version: 4.0.1
AllTheSigils-All_The_Sigils-3.0.6 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils for modders to use. Includes over 175 sigils!

Preferred version: 3.0.6
API_dev-API-2.19.5 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.19.5
The_Unwanted_but_Useful_Libraries-Tribal_Libary-2.1.1 icon
The_Unwanted_but_Useful_Libraries-Tribal_Libary

[MAJOR REFACTORING UPDATE] A libary of tribes you can use in your mods in which adds 37 Tribes. [GUID = tribes.libary]

Preferred version: 2.1.1
Too_Many_Sigils_Team-Too_Many_Sigils-2.6.0 icon
Too_Many_Sigils_Team-Too_Many_Sigils

A newer sigil library plus ports of old. 23 Sigils and 2 Stats

Preferred version: 2.6.0
SpookyTeam-MushroomKingdomTribes-1.0.0 icon
SpookyTeam-MushroomKingdomTribes

The pack of tribes made for Mushroom Kingdom Expansion Pack. Feel free to use these!

Preferred version: 1.0.0

README

Mushroom Kingdom Expansion Pack

Introducing the Mushroom Kingdom Expansion Pack! Filled with over 750 cards for endless discoveries and battles!

Which one's will join your merry band, and which will be left behind? Will you struggle to make it across Leshy's game or will you gain a powerful ally?

Heads Up!

Much akin to the kingdom, this pack contains secrets. Try experimenting with the fledgling and icecube sigils and maybe some Merges.

Be especially on the lookout for powerups! These cards may be useless on the field (save the occasional block) but are free sigils for your cards! Let's hope your luck's up to snuff!

Just be aware there's also reskins to the Bait Bucket, Great White, Pack Rat and others. Make sure you don't have any mods that affect those cards, lest the game may break...

For the full experience, I'd reccomend disabling the Vanilla pack in Pack Manager or using VanillaDed.

Some cards may seem bad, but It's a sacrifice to be made in a pack as big as over 750 cards...

Be warned that you'll need to activate the Energy Drone and Mox Drone + Refresh in the configs for certain cards to work. This is only a modpack for Act 1 of Inscryption.

How To Install This Mod;

Installing with a Mod Manager

This is the recommended way to install BepInEx to the game.

  1. Download and install Thunderstore Mod Manager or r2modman.
  2. Click the Install with Mod Manager button on the top of BepInEx's page.
  3. Run the game via the mod manager.

Installing Manually

  1. Install BepInEx by pressing 'Manual Download' and extract the contents into a folder. Do not extract into the game folder!
  2. Move the contents of the 'BepInExPack_Inscryption' folder into the game folder (where the game executable is).
  3. Run the game. If everything was done correctly, you will see the BepInEx console appear on your desktop. Close the game after it finishes loading.
  4. Install MonoModLoader and extract the contents into a folder.
  5. Move the contents of the 'patchers' folder into 'BepInEx/patchers' (If any of the mentioned BepInEx folders don't exist, just create them).
  6. Install Inscryption API and extract the contents into a folder.
  7. Move the contents of the 'plugins' folder into 'BepInEx/plugins' and the contents of the 'monomod' folder into the 'BepInEx/monomod' folder.
  8. Run the game again. If everything runs correctly, a message will appear in the console telling you that the API was loaded.

Installing on the Steam Deck

  1. Download r2modman on the Steam Deck’s Desktop Mode and open it from its download using its AppImage file.
  2. Download the mods you plan on using and their dependencies..
  3. Go to the setting of the profile you are using for the mods and click Browse Profile Folder.
  4. Copy the BepInEx folder, then go to Steam and open Inscryption's Properties menu
  5. Go to Installed Files click Browse to open the folder containing Inscryption's local files; paste the BepInEx folder there.
  6. Enter Gaming Mode and check 'Force the use of a specific Steam Play compatibility tool' in the Properties menu under Compatibility.
  7. Go to the launch parameters and enter WINEDLLOVERRIDES=“winhttp.dll=n,b” %command%.
  8. Open Inscryption. If everything was done correctly, you should see a console appear on your screen.

Mac & Linux

  1. Follow the steps here first: https://docs.bepinex.dev/articles/user_guide/installation/index.html
  2. Next do steps 4-8 of the Manual Installation
  3. Your game should be setup for inscryption modding now.

More Information:

Credits:

Spooky B: The mod + The art

Creator, OrpheusGensui, Ian5, Keks and Sami: Balancing Help

Several Of Our Discord Members: Bug-Reporting

Creator, Bitty455, and Nevernamed: Sigils

Want changes or have any Bugs to Report?

Come head over to the discord: https://discord.gg/zheU8eBBT9

We also have a Github Available: https://github.com/SaxbyMod/TheMushroomKingdomMod

There is also a largely work in Progress Wiki: https://github.com/SaxbyMod/TheMushroomKingdomMod/wiki

All characters/monsters/items in this mod are property of Nintendo with some Exceptions.