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Zepht-Plants_vs_Zombies-0.4.1 icon

Plants vs Zombies

A mod that adds a whole bunch of plants from PvZ into inscryption. Currently boasting 48 cards, 5 custom tribes, 14 new sigils and its own Sun currency that is tracked by a counter next to the scales. [in beta]

By Zepht
Date uploaded 4 years ago
Version 0.4.1
Download link Zepht-Plants_vs_Zombies-0.4.1.zip
Downloads 670
Dependency string Zepht-Plants_vs_Zombies-0.4.1

This mod requires the following mods to function

BepInEx-BepInExPack_Inscryption-5.4.1902 icon
BepInEx-BepInExPack_Inscryption

BepInEx pack for Inscryption. Preconfigured and ready to use.

Preferred version: 5.4.1902
TVFLabs-CustomSideDeck-1.2.0 icon
TVFLabs-CustomSideDeck

Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.

Preferred version: 1.2.0
Infiniscryption-Pack_Management_API-1.2.2 icon
Infiniscryption-Pack_Management_API

Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.

Preferred version: 1.2.2
API_dev-API-2.19.4 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.19.4
Zepht-ZephtSun-1.0.0 icon
Zepht-ZephtSun

A utility mod for the PvZ mod that adds its own Sun currency that is tracked by a counter next to the scales.

Preferred version: 1.0.0

README

Plants vs Zombies!

This mod aims to add a whole bunch of plant cards from pvz into inscryption (maybe zombies at some point too, who knows!).

Currently it is for Act 1 of Inscryption, adding:

  • 48 cards
  • 14 sigils
  • 5 tribes
  • A custom Sun card cost, which is kept track of on a (somewhat) animated counter
  • A handful of sun producing side decks
  • A few starting decks

NOW COMPATIBLE WITH KAYCEES!!

Tribe choices are now accounted for!

Cost choices are now accounted for!

Pack mule is now accounted for!

Pack rat is now accounted for!

What is the Sun Cost??

The sun cost is somewhat like a blend between energy and bones, but with its own twist on it of course.

  • You start each battle with 3 sun
  • Gain 1 sun per round
  • Sun producing cards can, as implied by the name, produce more sun with their sigils
  • Most plant cards cost sun to play, even the sun producers in the side deck
  • You can press X if you need Leshy to read out how much sun you have

This is not the final build!!

Please let me know if you find any bugs or balancing issues.

I still have plenty more planned cards and sigils that I am yet to add. This includes cards of other cost types

Possibly not all trials/choices have been accounted for yet.

Yes I am planning to add custom encounters.

I will probably add custom items

I will probably add custom challenges

I might end up adding custom bosses

Installation (automated)

This is the recommended way to install this mod.

Installation (manual)

This is not the recommended way but can be done if necessary.

  • Download the zip file

  • Move the .dll within into your Plugins folder

  • Also install all of this mod's dependencies

feedback and suggestions

If you have any feedback whether it be bugs, balancing or just something in general, feel free to ping me in the inscryption modding discord.

My discord: Zepht#5693, Inscryption modding discord.

Changelog

Changelog

v0.1.0

  • Released the beta build publicly

v0.1.1

  • fixed a bug where there is an error with the file pathing

v0.1.2

  • we dont talk about v0.1.2

v0.1.3

  • The pack mule now contains some plant cards too!!

  • Added AddStats sigil

  • Added Coffee Bean card

  • Added Gold Leaf card

v0.1.4

  • Added Pumpkin card

  • Added Escape Root card

v0.1.5

  • Fixed AddStats from overwriting all other card modifiers

  • Specific cards will not be able to be used in sac stones or on campfires

  • "instant" cards have their own custom background

v0.1.6

  • Lowered the health of wallnut, tallnut, endurian and scaredy shroom

  • Increased the damage of Spudow and Doombringer

  • Hopefully fixed goat eye easter egg

  • Added Chomper card

v0.2.0

  • Embedded all of the assets into the dll

  • Removed the sleeping doomshroom, doomshroom is now primed from the get go

  • Added Zombie Caller sigil

  • Added Zombie card

  • Added Flag Zombie card

  • Made Twin Sunflower, Peashooter, Repeater, cactus, cattail and Scaredy Shroom cheaper

  • Buffed Sweet to deal 3 damage to enemies instead of 2

v0.3.0

  • Increased health of wallnut and tallnut

  • Added Whack a Mole sigil to wallnut and tallnut

  • Lowered the cost of Jalapeno

  • Added Garlic card

  • Added Zombie Arm card (with dev art)

  • Added Armor Breaker sigil

  • Added MagnetShroom card

  • Made MagnetShroom replace the pack rat

  • Added Cost Choice compatibility

v0.3.1

  • Fixed missing readme info

  • Locked an unfinished card from appearing

v0.4.0

  • Updated to Kaycees mod!!!!

  • Added the twin sunflower, sunshroom and sunbean side decks

  • Added Classic, Shrooms and Zen Garden starter hands

  • Reworked the sun cost to be more flexible using the new API

v0.4.1

  • Corrected dependencies

Special thanks

Aurey for playtesting my mod, giving active feedback and being very epic.

VoidSlime for helping me with a whole bunch of unique code for the cost and sigils.

Everyone in the modding discord who contributed card ideas, especially Blind the Bound Demon, who spammed me with ideas (in a good way).

Seto for helping figure out why my mods werent working in the new update, might have given up if they didn't suggest fixes.

Emmet for helping test out starting decks, and providing lots of ideas for them.

Also everyone in the modding discord who helped me learn how to code mods of course.

Sigil List

Custom Sigils
Name Effect
Spudow When a card bearing this sigil gets defeated, it deals 3 damage to the opposing card.
Sweet At the end of the owner's turn, any card bearing this sigil will explode and deal 3 damage to the cards in the 3 enemy slots around it, then deal 1 damage to the cards in your adjacent slots.
Spicy At the end of the owner's turn, any card bearing this sigil will explode and deal 4 damage to not only the opposing card but also to the card on the opposing backline.
DoomBringer At the end of the owner's turn, any card bearing this sigil will explode and deal 4 damage to all of the opponent's cards, along with 1 damage to all of the owners cards, and then leave a crater where it stood.
Scaredy A card bearing this sigils loses 1 attack but gains 1 health when against an opposing card whose attack is greater than 0.
Pierce After attacking, a card bearing this sigil will also attack the card in the opposing queue, if there is one.
SporeSpreader If a card bearing this sigil defeats another card, a copy of itself will be returned to your hand.
SunMaker 1 At the end of the owner's turn, a card bearing this sigil will produce 1 sun.
SunMaker 2 At the end of the owner's turn, a card bearing this sigil will produce 2 sun.
SunMaker 3 At the end of the owner's turn, a card bearing this sigil will produce 3 sun.
SunKill When a card bearing this sigil defeats another card, the other card will drop 3 sun.
AddStats When a card bearing this sigil is played, its health, attack and other sigils will be added to every other card on your side of the board. Then this card will die.
Armor Breaker When a card bearing this sigil is played, it removes all defense sigils from all of the opposing cards.
Zombie Caller When a card bearing this sigil is played, A zombie gets played on each empty adjacent space. A zombie is defined as: 1 Power 2 Health.

Card List

[R] = Rare (gold pelts / boss wins)

[S] = Sub-card (derived from another card)

* = Temporary (might be changed later)

Attackers
Name Attack Health Sigil 1 Sigil 2 Cost
Peashooter 1 1 -
Repeater 1 2 Bifurcated Strike*
[R] Threepeater 1 3 Trifurcated Strike
Cactus 2 2 Sharp Quills Mighty Leap
Homing Thistle 1 1 Sniper
Cattail 1 1 Sniper Waterborne
Chomper 2 1 Death's Touch
Spikeweed 1 1 Sentry
[R] SpikeRock 2 3 Sentry Sentry
Bonk Choy 2 2 -
Citron 3 2 -
Red Stinger Bell 1 -
PuffShroom 1 1 Brittle Free
[R] SeaShroom 1 1 Waterborne Free
ScaredyShroom 1 1 Scaredy
FumeShroom 1 2 Pierce
SporeShroom 1 2 Spore Spreader
Sun Producers
Name Attack Health Sigil 1 Sigil 2 Cost
Sunflower 0 1 Sunmaker 2
Twin Sunflower 0 2 Sunmaker 3
Sun Bean 0 2 SunKill Spudow
[R] ToadStool 1 2 SunKill Death's Touch
SunShroom(S) 0 1 Sunmaker 1
[S] SunShroom(M) 0 2 Sunmaker 2
[S] SunShroom(L) 0 3 Sunmaker 3
Defenders
Name Attack Health Sigil 1 Sigil 2 Cost
Wallnut 0 4 Burrower
Tallnut 0 8 Burrower Mighty Leap
Endurian 0 3 Sharp Quills
Garlic 0 2 Stinky
[R] infininut 0 2 Frozen
infininut (base) [S] 0 2 Evolve Waterborne*
Bombs
Name Attack Health Sigil 1 Sigil 2 Cost
Potato Mine 0 1 Spudow
Cherry Bomb 0 1 Sweet
Jalapeno 0 1 Spicy
[S] DoomShroom 0 2 DoomBringer
Support
Name Attack Health Sigil 1 Sigil 2 Cost
TorchWood 0 2 Sharp Quills Leader
MagnetShroom 1 1 Trinket Bearer Armor Breaker
Gold Leaf 0 0 AddStats Sunmaker 1
Pumpkin 0 1 AddStats Nano Shield
Escape Root 0 0 AddStats Loose Tail
Coffee Bean 0 0 AddStats Evolve
Zombies
Name Attack Health Sigil 1 Sigil 2 Cost
Zombie 1 2 3 bones
[R] Flag Zombie 1 1 Zombie Caller 5 bones
Other
Name Attack Health Sigil 1 Sigil 2 Cost
Sprout 0 1
[S] Leaf Litter 0 2 Free
[S] Shroom Chunks 0 2 Evolve Free
[S] Splinters 0 2 Sharp Quills Free
[S] Crater 0 2 Waterborne Free
[S] Zombie Arm 0 2 Free