Inscryption
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keks307-Mage_Encounters-1.0.1
Dependants

This Mod adds 15 Mage/Mox based Encounters.

What is added?

  • 15 new Encounters for Act 1 and KCM, with scaling difficulty

How does it work?

  • The Encounters are added to the normal Encounter Pool. That means that you will see vanilla Encounters and these 15 new Encounters.
  • Encounters will slighty change the more you progress in the Run. The changes are mostly based around a harder encounter by replacing cards with stronger equivalents.
  • Encounters are sorted by difficulty. Easier Encounters are encountered at the beginning of a run and harder Encounters at the end of a Run.
  • New Encounter can occur in any vanilla region

Balance

  • The Encounters are supposed to be vanilla like, but they might be a bit too weak(?) right now. Please give me Feedback on Discord (linked at the top right).

Pack Manager

  • If you are using the Pack Manager mod, a Pack will appear in the Card Pack selection. You can enable/disable it to enable/disable the new Encounters.

  • I found an Opossum!?!? Yeah, due to how Pack Manager works, I have to put a custom card in to the collectable cardpool. I choose to remove Opossum from the Vanilla cardpool and read it with the Mage Encounters. Not a pretty solution but this is better than not working at all!

1.0.1

  • Fixed an issue with the Ruby/Orange Mox not displaying the correct backround
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