Inscryption
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Date Uploaded
2 years ago
Downloads
524
Size
163KB

Required mods (13)

This package requires the following packages to work.
A very large collection of sigils for modders to use. Includes over 175 sigils!
Version:3.0.6
The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.
Version:2.19.5
Removes every Vanilla Card from Card pools in act 1.Done in a smart and lightweight way.
Version:1.0.2
BepInEx pack for Inscryption. Preconfigured and ready to use.
Version:5.4.1902
Loads .mm.dll patches from BepInEx/monomod
Version:1.0.0
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Version:2.1.2
Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.
Version:1.2.2
A mod made for Incryption to create custom cards, sigils, starter decks, tribes, encounters and more using JSON files.
Version:2.5.4
A dependancy mod which tracks what cards have died so far in a battle, and stores them.
Version:1.0.0
An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.
Version:1.15.0
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Version:1.0.0
(side deck selector compatible :D) We put mox in the squirrels
Version:1.1.0
[MAJOR REFACTORING UPDATE] A libary of tribes you can use in your mods in which adds 37 Tribes. [GUID = tribes.libary]
Version:2.1.1
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