Replace the package icon with a black-and-white pick / up text icon.
Remove the UseTextMeshProOverlay and UseObjectiveTextStyle preferences; TextMeshPro and objective-style matching are now forced.
0.2.0
Update Shandadapanda cosmetic names mapping.
Show mapped cosmetic names for newly discovered cosmetics instead of undiscovered item.
Add cosmetic status markers before the item ID: green [new] for cosmetics first unlocked by the pickup and grey [old] for cosmetics already owned before pickup.
0.1.27
Use the stable TextMeshPro UI setup based on generated Il2CppTMPro wrappers.
Lower minimum font clamps so configured sizes such as 30/28/24 are not forced larger.
Track tickets, reroll coins, stamps, cosmetics, and map blueprint pickups.
Show cosmetic ID and class when known.
Show undiscovered item for undiscovered cosmetics.
Ignore hand/carry items such as energy drinks, revive rings, flare guns, and similar equipment.