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LeopoldsTavernMusic
Plays Leopold's Tavern when a gameplay level starts. Install on every client that should hear it.Leopold's Tavern Level Music
Plays LeopoldsTavern.wav locally whenever a gameplay scene whose name starts with Level_ loads. WAV is used because this game's Unity audio decoder does not reliably load MPEG files.
Installation
Install this mod on every player who should hear the song, then launch the game modded.
Configuration
After the first launch, edit BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg to change volume, looping, or the scene-name prefix.
Multiplayer
Playback is triggered independently by the synchronized level load. The host cannot send custom audio data to an unmodded client, so each listener needs this package installed.
Audio rights
Only redistribute this package if you have permission to distribute the included recording.