
LeopoldsTavernMusic
Plays Leopold's Tavern when a gameplay level starts. Install on every client that should hear it.Leopold's Tavern Level Music
Plays LeopoldsTavern.wav locally after a gameplay level finishes initializing.
Playback uses the game's own FMOD Core audio system rather than Unity's
unreliable external-file decoder. It stops when gameplay exits for the shop,
lobby, victory, defeat, disconnect cleanup, or a level-scene unload.
Installation
Install this mod on every player who should hear the song, then launch the game modded.
Configuration
After the first launch, edit BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg to change volume, looping, or the scene-name prefix.
Multiplayer
Playback is triggered independently by each client's gameplay-state transition. The host cannot send custom audio data to an unmodded client, so each listener needs this package installed.
Audio rights
Only redistribute this package if you have permission to distribute the included recording.