Last Pirates: Die Together
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Date Uploaded
2 weeks ago
Downloads
138
Size
13MB
Dependency string
ItsFlynn-LeopoldsTavernMusic-1.3.0

Leopold's Tavern Level Music

Plays LeopoldsTavern.wav locally after a gameplay level finishes initializing. Playback uses the game's own FMOD Core audio system rather than Unity's unreliable external-file decoder. It stops when gameplay exits for the shop, lobby, victory, defeat, disconnect cleanup, or a level-scene unload.

Installation

Install this mod on every player who should hear the song, then launch the game modded.

Configuration

After the first launch, edit BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg. Enabled turns the music on or off, Volume controls playback level (0.35 by default), and Loop controls whether it repeats. Enable and volume changes apply live.

Multiplayer

Playback is triggered independently by each client's gameplay-state transition. The host cannot send custom audio data to an unmodded client, so each listener needs this package installed.

Audio rights

Only redistribute this package if you have permission to distribute the included recording.

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