Last Pirates: Die Together
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Details

Date Uploaded
last week
Downloads
138
Size
13MB
Dependency string
ItsFlynn-LeopoldsTavernMusic-1.4.0

Leopold's Tavern Boat Music

Plays LeopoldsTavern.wav locally when the value inside the boat reaches the level's quota. The track emanates from the boat as proximity-based 3D audio. Playback uses the game's own FMOD Core audio system rather than Unity's unreliable external-file decoder. It stops when gameplay exits for the shop, lobby, victory, defeat, disconnect cleanup, or a level-scene unload.

Installation

Install this mod on every player who should hear the song, then launch the game modded.

Configuration

After the first launch, edit BepInEx/config/com.bwadd.lastpirates.leopoldstavernmusic.cfg. Enabled turns the music on or off, Volume controls playback level (0.35 by default), and Loop controls whether it repeats. FullVolumeDistance and SilentDistance control proximity. The final playback volume also follows the game's Music volume slider. Enable and volume changes apply live.

Multiplayer

Playback is triggered independently from the synchronized quota state on each client. The host cannot send custom audio data to an unmodded client, so each listener needs this package installed.

Audio rights

Only redistribute this package if you have permission to distribute the included recording.

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