Last Pirates: Die Together
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2.5MB
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ItsFlynn-Shadowman-1.7.2
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Changelog

1.7.2

  • Ties replacement whisper and death-audio loudness to the game's final SFX bus volume.
  • Respects both the Effects volume setting and its parent/master volume.

1.7.1

  • Removes the F3 Stalker spawn/kill testing menu and its configuration setting.
  • Removes the test UI, cursor/input handling, manual-spawn code, and unused dependencies.

1.7.0

  • Applies the full proximity, occlusion, vertical fade, slowdown, and distance-reactive reverb treatment to death audio throughout playback.
  • Uses FMOD listener coordinates for both attenuation-related effects and reverb calculations.
  • Targets the Stalker's authored vision/head point rather than its feet.
  • Uses the Stalker's own obstacle-layer mask instead of all default physics layers.
  • Smoothly interpolates wall occlusion and fades vertically from four to six metres instead of switching abruptly at five.

1.6.0

  • Silences the replacement whisper when listener and Stalker are separated vertically by at least five metres.
  • Raycasts from the local camera to detect walls and solid obstacles.
  • Reduces occluded audio to 16%, increases its reverb, and applies a strong high-frequency cut for a distant-room sound.
  • Adds configurable vertical-silence distance and occluded-volume multiplier.

1.5.1

  • Changes whisper playback speed from the exaggerated 50% test to 85%.
  • Applies a quadratic distance curve to every reverb property instead of only the wet mix.

1.5.0

  • Uses an exaggerated 50% tape-style playback speed for testing.
  • Replaces the delay-based Echo DSP with FMOD SFX Reverb.
  • Ramps reverb wetness, decay, diffusion, density, early/late reflections, high-frequency damping, and dry attenuation with listener distance.
  • Keeps the close sound comparatively dry while producing a very large cave/room tail farther away.

1.4.0

  • Lowers the default whisper volume to 0.5 and slows playback to 92% speed.
  • Expands the audible radius from 10 to 25 metres.
  • Makes echo distance-reactive: subtle nearby and increasingly wet with stronger feedback farther away.
  • Adds configurable playback speed and near/far echo levels.

1.3.0

  • Adds an optional host-only F3 menu for spawning a test Stalker near a player.
  • Tracks test-spawned Stalkers and can kill the newest one to verify death audio.
  • Unlocks the cursor and locks character/camera input while the test menu is open.
  • Keeps the test menu disabled by default for normal installations.

1.2.1

  • Lowers the default whisper volume from 0.8 to 0.65.
  • Tightens the default audible radius from 20 to 10 metres.

1.2.0

  • Replaces inverse rolloff with squared-linear 3D attenuation so audio reaches silence at maximum distance.
  • Reduces the default maximum audible distance from 35 to 20 metres.
  • Applies minimum and maximum distance configuration changes live.

1.1.1

  • Uses explicit inverse-distance attenuation: close-up volume is preserved while the audio becomes quieter with distance.
  • Adds a subtle 115 ms echo to the replacement whisper and death sound.
  • Adds an EchoWetLevel configuration setting; use -80 to disable the echo.

1.1.0

  • Adds a positional death sound for the Stalker.
  • Death playback begins at 54 seconds in the supplied Shadowman recording and continues to its end.
  • Triggers only when damage reduces the Stalker's health to zero, not during ordinary despawns.
  • Adds a configurable death-volume setting.

1.0.0

  • Replaces the Stalker's original visibility whisper layer.
  • Loops custom 18-second positional audio through the game's FMOD system.
  • Preserves the Stalker's other sound effects.
  • Adds configurable volume and distance attenuation.
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