Changelog
1.7.2
- Ties replacement whisper and death-audio loudness to the game's final SFX bus volume.
- Respects both the Effects volume setting and its parent/master volume.
1.7.1
- Removes the F3 Stalker spawn/kill testing menu and its configuration setting.
- Removes the test UI, cursor/input handling, manual-spawn code, and unused dependencies.
1.7.0
- Applies the full proximity, occlusion, vertical fade, slowdown, and distance-reactive reverb treatment to death audio throughout playback.
- Uses FMOD listener coordinates for both attenuation-related effects and reverb calculations.
- Targets the Stalker's authored vision/head point rather than its feet.
- Uses the Stalker's own obstacle-layer mask instead of all default physics layers.
- Smoothly interpolates wall occlusion and fades vertically from four to six metres instead of switching abruptly at five.
1.6.0
- Silences the replacement whisper when listener and Stalker are separated vertically by at least five metres.
- Raycasts from the local camera to detect walls and solid obstacles.
- Reduces occluded audio to 16%, increases its reverb, and applies a strong high-frequency cut for a distant-room sound.
- Adds configurable vertical-silence distance and occluded-volume multiplier.
1.5.1
- Changes whisper playback speed from the exaggerated 50% test to 85%.
- Applies a quadratic distance curve to every reverb property instead of only the wet mix.
1.5.0
- Uses an exaggerated 50% tape-style playback speed for testing.
- Replaces the delay-based Echo DSP with FMOD SFX Reverb.
- Ramps reverb wetness, decay, diffusion, density, early/late reflections, high-frequency damping, and dry attenuation with listener distance.
- Keeps the close sound comparatively dry while producing a very large cave/room tail farther away.
1.4.0
- Lowers the default whisper volume to 0.5 and slows playback to 92% speed.
- Expands the audible radius from 10 to 25 metres.
- Makes echo distance-reactive: subtle nearby and increasingly wet with stronger feedback farther away.
- Adds configurable playback speed and near/far echo levels.
1.3.0
- Adds an optional host-only F3 menu for spawning a test Stalker near a player.
- Tracks test-spawned Stalkers and can kill the newest one to verify death audio.
- Unlocks the cursor and locks character/camera input while the test menu is open.
- Keeps the test menu disabled by default for normal installations.
1.2.1
- Lowers the default whisper volume from 0.8 to 0.65.
- Tightens the default audible radius from 20 to 10 metres.
1.2.0
- Replaces inverse rolloff with squared-linear 3D attenuation so audio reaches silence at maximum distance.
- Reduces the default maximum audible distance from 35 to 20 metres.
- Applies minimum and maximum distance configuration changes live.
1.1.1
- Uses explicit inverse-distance attenuation: close-up volume is preserved while the audio becomes quieter with distance.
- Adds a subtle 115 ms echo to the replacement whisper and death sound.
- Adds an
EchoWetLevel configuration setting; use -80 to disable the echo.
1.1.0
- Adds a positional death sound for the Stalker.
- Death playback begins at 54 seconds in the supplied Shadowman recording and continues to its end.
- Triggers only when damage reduces the Stalker's health to zero, not during ordinary despawns.
- Adds a configurable death-volume setting.
1.0.0
- Replaces the Stalker's original visibility whisper layer.
- Loops custom 18-second positional audio through the game's FMOD system.
- Preserves the Stalker's other sound effects.
- Adds configurable volume and distance attenuation.
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