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ScanForEnemies
Scan for the type and amount of each enemy on the map.
| Last updated | 2 years ago |
| Total downloads | 229366 |
| Total rating | 25 |
| Categories | Mods Server-side Monsters |
| Dependency string | 299792458-ScanForEnemies-1.2.1 |
| Dependants | 358 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Commands to run in terminal
- list enemies
- enemies
What does this do
When landed on a moon, running the command shows the type and amount of spawned enemies (globally) at that moment in time.
ChangeLog
V1.2.1
- Thanks to contribution from kohanis the mod should now scan for all players.
- The code is now cleaner and more efficient
V1.1.1
- Reverted Off Using the
Roundmanager.updatemethod. This caused a lot of lag. - Now postfixing all methods which are associated with enemy spawning
- There is probably some root method for this but this is a quick hotfix to reduce lag
V1.1.0
- Make the list update on the RoundManager's Update method rather than hourly
- Should resolve issue #1 on the github
V1.0.1
- Minor text update
V1.0.0
- Initial release
Modpage be found here