AMRV-LethalCompanyVariables icon

LethalCompanyVariables

(Vanilla-compatible) Create your own custom experience or challenge modifying everything from the game (such as moons settings, player stats, quota, gameplay, enemies, weather...). All with an in-game menu and for each save file.

Last updated 2 weeks ago
Total downloads 233904
Total rating 24 
Categories Mods Tools Misc BepInEx Client-side Server-side
Dependency string AMRV-LethalCompanyVariables-2.3.2
Dependants 204 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
AMRV-ConfigurableCompany-3.3.0 icon
AMRV-ConfigurableCompany

A robust and powerful API for configuration handling and synchronization in real time. Create file-dependant configurations that can be changed while in game by the players. (The developer MUST implement their own configurations)

Preferred version: 3.3.0

README

Lethal company variables

Contact me
Compatibility

This mod allows the user (you) to modify the game to your liking. All within the game with a configuration menu that allows you to have different settings on each save file.

There are still plenty of configurations im planning to add in the future. You can submit your suggestions by contacting me or in the corresponding thread in the Lethal company modding discord.

PRO TIP If you decide to contact using the discord, make sure you ask in the corresponding channel, to navigate to it look up for a channel called mod-releases and search Lethal company variables.

To access the in-game menu, click the host button, you will be able to see the menu at the top-left of the screen, this is because you can change configurations for each individual save file you have. (Keep in mind, in-game does not mean mid-game, you can only modify configurations while in the main menu)

Ingame image of the configuration menu

[Host]: Only the host of the game needs the mod.
[Host & Client] Both host and the client need the mod installed. (Configuration will sync automatically).

The list of options you can modify:

Enemies

  • Enemy spawn multiplier [Host]

    Modifies the amount of enemies that spawns each in-game hour. You can add a multiplier per player.
    Keep in mind that there are two other limit for the amount of enemies that can be spawned, those are Enemy power level and Enemy capacity.

    WARNING
    This configuration does not affect the spawn of turrets or landmines, you should use it's configuration.

  • Enemy spawn range [Host]

    Clamps the minimum and maximum amount of enemies that can spawn at the same time or in the same batch of enemies.
    This value is not affected by Enemy spawn multiplier settings.

  • Starting enemies [Host]

    Change the amount of enemies that will be on the planet when you land. This value is not affected by Enemy spawn multiplier settings.

  • Enemy power [Host]

    Modifies the power that each enemy uses when spawning. You can also modify the maximum power of enemies for each level.

  • Enemy capacity [Host]

    Modifies the maximum amount of each individual enemy. For example there is a maximum of 5 coil-heads in the level, now you can modify that!

Gameplay

  • Deadline days [Host]

    Changes the amount of days you have to fulfill the quota.

  • Starting quota [Host]

    Sets the quota that the game starts with, this value is only used then you create the game file.

  • Quota increase base [Host]

    Sets the quota that will be added after each completed deadline. Keep in mind that this is the base value and will be scaled according to the rest of the configuration.

  • Quota steepness [Host]

    Smooths out how much quota is raised after each deadline. Higher values mean the quota will raise slower.

  • Quota multiplier [Host]

    Allows to modify how much quota is added after each deadline by multiplying the increase base. You can also add a multiplier per player.

  • Starting money [Host]

    Allows you to customize the amount of money you start the game with

  • Player death penalty [Host & Client]

    Changes the percent of credits that you lose for each individual death (setting it to 100% will clear all your money, even if just one player dies and their body is not recovered)

  • Ship door power [Host]

    Modifies how long can the ship door remain closed.
    Greater values mean the door will remain closed for a longer time before overheating, thus automatically opening.

  • Time speed [Host]

    Allows you to change the speed at which the day passes. Higher values mean the day will last less.

  • Time speed mode [Host & Client]

    Changes how hours should elapse in the game, has two modes.

    • Balanced: Works as vanilla, the day starts the moment you enter on a planet.
    • Fixed: Time won't pass until the ship lands.

Extras

  • Experience multiplier [Host & Client]

    Allows to modify how much experience you earn by playing. (Keep in mind experience can be both gained or lost and this multiplier will affect both).

  • Disable ship item limit [Host]

    Disables the default limit of items inside the ship.

  • Always display clock [Host & Client]

    This setting will make the moon-clock be always on display after landing on a planet.

Planets

  • Turret spawn multiplier [Host]

    Changes the amount of turrets that can spawn with the level (high values will grant at least one spawn)

  • Landmine spawn multiplier [Host]

    Changes the amount of landmines that can spawn with the level (high values will grant at least one spawn)

  • Weather selection mode [Host & Client]

    Change the algorithm used to determine the weather of the planets.

    • Disabled: The vanilla algorithm is used and configurations are ignored.
    • Simple: Weather is choosen based on a normal probability.
    • Complex: Weather is choose based on normal probability but it gets harder the better you play.
  • Allow every weather [Host & Client]

    Allows every planet to have any weather (Keep in mind that this might be unfair in some maps with specific weathers).

  • Weather probabilities [Host & Client]

    Set the probability or weight chance for any weather to occur, you can set this value globally or individually for each planet.

  • Scrap price multiplier [Host]

    Changes the value of the scrap. This works for every kind of scrap, even items such as Keys and the Apparatus

  • Scrap amount multiplier [Host]

    Changes the amount of scrap that spawns in the level, this only counts towards dynamic scrap so items such as the apparatus and beehives are not affected.

  • Factory size [Host & Client]

    Modify the interior size of each level individually.

  • Enemy power [Host]

    Change the maximum amount of power that the level can have, you can set this value individually for indoors and outdoors.

  • Scrap amount [Host]

    Modifies the minimum and maximum amount of scrap that will appear in the level.
    (Does not change the amount of beehives, apparatus or other static scrap)

  • Enemy spawning [Host]

    Change the probability for each enemy to spawn in the level. You can even allow custom enemies to spawn in custom moons.

    INFO
    If LCV can't detect the probability of an enemy, it will not be taken into consideration unless you enable it.

Player

  • Player jump force [Host & Client]

    Make players jump higher by appliying a force.
    (This does not prevent fall damage).

  • Sprint duration [Host & Client]

    Makes the player sprint last longer but comes with the downside that it will also take longer to recover.

  • Movement speed [Host & Client]

    Change the walking and sprinting speed of the player.
    (This does not affect swimming or climbing speeds)

  • Defense [Host & Client]

    Makes the player take less damage from all sources by applying a reduction of damage. However enemies that would normally insta-kill the player such as the Forest keeper or the Earth leviathan won't have a damage reduction.

  • Health [Host & Client]

    Change the player's health. Keep in mind player regeneration thereshold will still be at 20 points of health.

This mod makes use of my other mod ConfigurableCompany. If you are a modder, you might want to look at it ;)


Compatibility

No compatibility issues.

Every mod that adds a new enemy is compatible and the eneny will be shown in the config.

If you find any, contact me and will be fixed asap.

WARNING
Keep in mind if another mod changes the same features as this mod, these settings might not work.


Additional info

the_ansuz

Modding discord

If you find any issue or have any suggestion, feel free to contact me or ask in the discord's corresponding channel.