Lethal Company
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Date Uploaded
3 years ago
Downloads
26.7K
Size
31KB

Modpack balancing between realism and horror originally designed for my friend group, however now semi-requiring me to write this fairly long file as random people began downloading it. I personally dislike spoilers for things and prefer going in blind, so this short overview contains 0 spoilers, not even for the base game.

CHANGES:

-the company is a tad bit less lethal (Free travelling to any moon, enhanced purchaseable equipment and ship upgrades (also you can no longer paint in the ship using spray paint), disposable items can now be recharged (except stun grenade), extra purchaseable equipment, wireless charging on autopilot, no weekly furniture rotation, 6 extra hours before automatic takeoff (does not apply to voting takeoffs), additional screens, suit variety and additional walkie/flashlight slots, no loot removal penalty for all players dying, dead players penalty will not be applied if the body was returned)

-Major, and i mean M A J O R changes to enemies (for example you can now help your friend get rid of a certain pesky parasite by spamming E)

-a big, annoying and very frustrating-to-deal-with enemy removed due to lack of interesting mechanics to use against them

-Additional emotes to express your feelings in more than 2 ways

-snap rotation to ship furniture

-an overhaul to a significant portion of the game's sounds, including soundtracks

-Spectators can toggle between first and third person now

-bigger lobbies!

-a couple of fixes

-Darkness is now blinding, and no amount of gamma increase can save you anymore

-Host can open the door while in orbit to instantly end the game

                        !!!IMPORTANT!!!
             please note that i did not create the icon
            nor the mods within this modpack. This
            modpack was made to simplify the process
            of installing mods for my friends to spice up
            the gameplay, please dont sue me now thank you

KNOWN BUGS:

-items that were picked up by other players sometimes do not sync and remain on the ground (cant be picked up though) --POTENTIALLY FIXED, CULPRIT: LATECOMPANY--

-items sometimes remain in other player's hands even if they don't have them anymore --POTENTIALLY FIXED, CULPRIT: LATECOMPANY--

-Giftboxes are rarely capable of spawning an infinite amount of items, at the cost of completely breaking the player that picked them up (can be fixed by rejoining)

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