Mods uploaded by AudioKnight
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Last updated: 2 months ago
(LLL) 4 new moons: 1 free, 1 intermediate, 1 late-game, and 1 hidden. Part of my Starlancer series!
Last updated: 2 months ago
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Last updated: 4 months ago
Original music for Lethal Company. Part of my Starlancer Series!
Last updated: 4 months ago
Allows enemies to travel both into and out of the facility while seamlessly switching AI modes.
Last updated: 2 months ago
Turns spike traps into harmless dungeon decor.
Last updated: 7 months ago