更新日志 / Changelog
中文
1.0.0 · Auditus
- 提供周边声音方向提示、事件字幕与预设音频对白字幕。
- 支持仅字幕、仅提示及两者同时显示,并提供大小、底板与动态设置。
- 支持中英双语、LethalConfig 与 LC Chinese Project 对白字幕接管。
- 优化物品发声与电梯运行图标。
- 优化飞船降落、狒狒鹰与丛林狼脚步图标。
- 修复多种环境声音互相遮蔽提示,以及提示满额时的轮换遗漏。
- 支持无上限数量设置,加入密集场景布局、字幕轮换与屏幕空间保护。
- 修复连续转头时方向提示异常绕圈。
- 缓和行走与穿过声源附近时的额外避让移动。
- 稳定多声源避让位置,取消右下角内容随方向提示经过而闪烁。
- 修复下方方向提示消失,恢复居中椭圆轨道与方向提示优先显示。
- 改善英文后方标签与方向跟随,将本人物品栏中的声音归入无方向提示。
- 确立 Auditus / Visus 双方向;当前实现 Auditus,Visus 计划后续支持。
- 采用 GPL-3.0,统一文档与徽章风格。
0.1.0 · 内测迭代
- 建立生物、玩家、物品、车辆、设施与环境声音适配。
- 加入方向图标、字幕、警示配色与音频节奏反馈。
- 根据实机反馈优化声音分工、重复提示及界面布局。
English
1.0.0 · Auditus
- Added directional sound indicators, event captions and supported prerecorded dialogue subtitles.
- Supported captions, indicators, or both, with size, background and motion settings.
- Included Chinese and English, LethalConfig integration and LC Chinese Project dialogue ownership.
- Refined generic item-sound and elevator-operation icons.
- Refined ship landing, baboon hawk and bush-wolf footstep icons.
- Fixed ambient indicators suppressing each other and events being starved when indicator slots are full.
- Added unlimited count settings, dense-scene layouts, caption rotation and screen-space safeguards.
- Fixed spurious full-circle indicator motion during repeated turns.
- Eased avoidance motion while walking around or past nearby sound sources.
- Stabilized multi-sound avoidance and removed collision-driven caption/tray flicker.
- Fixed disappearing lower-direction indicators and restored a centered elliptical orbit with directional display priority.
- Improved rear English labels and smooth direction tracking; routed locally carried item sounds to unlocated indicators.
- Established the Auditus / Visus direction: Auditus is available; Visus is planned.
- Adopted GPL-3.0 and refreshed documentation and badges.
0.1.0 · Internal testing
- Established audio adaptation for creatures, players, items, vehicles, facilities and environments.
- Introduced directional icons, captions, warning colors and rhythm feedback.
- Refined sound routing, duplicate handling and layout through playtest feedback.
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