
Dog Ningen Modpack
The OFFICIAL Dog Ningen Casino mod pack (not endorsed by- nor affiliated with Dog Ningen)ALWAYS use a NEW PROFILE when UPDATING the modpack, otherwise potential removed mods can cause conflicts
Changelog
1.0.1
- Fixed a typo in the pack description
- Added TheGiantSpecimens (New giant enemies)
1.0.2
- Added Groan_Tube_Scrap (Funny slide whistle)
- Added MaskedEnemyOverhaulFork (Autism-emoting counter)
- Added YippeeMod (Funny bug go YIPPEE)
- Changed Skinwalker configs so that only Masked can copy voices
- Changed TooManyEmotes configs to disable Moving while emoting (Too distracting)
1.1.0
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Removed RollingGiant (Generally just a slow moving monster with low counterplay potential)
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Added ShipInventory to reduce ship clutter and dodge potential item loss when loading a file
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Added SuitSaver (Saves last used suit on file load)
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Added LethalPresents (Config set to only spawn mines, HoardingBugs and Locusts. Might need to tweak configs/remove in future depending on functionality)
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Added Aquatis (New moon)
- Changed KarmaForBeingAnnoying Configs to bump up chance for the mod to proc (It was never happening even through spam)
- Changed SnatchinBracken Configs to sometimes allow instakills by Bracken AND upped the chance for instakill while being dragged (Too easy to teleport bodies out, bracken would sometimes get stuck on geometry on certain levels)
1.1.1
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Removed RollingGiant (For real this time)
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Removed Skinwalkers
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Removed MaskedEnemyOverhaul
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Added Axel_Metal_Bar (Dropping metal axel scrap makes a (non-deafening) metal pipe sound)
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Added Mirage & MirageRevive (Skinwalkers but synced between players)
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Added MysteryButton (Potential funny red button in facility with rng outcomes)
1.1.2
- Bumped up chance for MysteryButtons to spawn
1.1.3
- Tweaked Mirage config to (Hopefully) not fill monster cap with masked
1.1.4
- Added Slaughterhouse and SlaughterhouseScraps (New indoors map with accompanying RP scrap)
- Added UsualScrap (More scrap with interesting interactions)
2.0.0
Soft rework of the pack, Gives me an excuse to force people to redownload to remove excess mods
- Removed ElevatorSymphony (Didnt have any custom music yet anyways)
- Removed TvLoader (No custom videos yet)
- Removed Locker (Not that interesting of a mob, we have found limited counterplay)
- Removed KarmaForBeingAnnoying (Mod literally does not function)
- Added Orion (New Moon)
- Added E_Gypt_Moon (New Moon)
- Added Atlas_Abyss (New Moon)
- Added Wider_Ship_Mod (Does what it says on the tin, will monitor player feedback on this one)
- Added MelanieMelicius Utility Furniture Pack (Better at game = excess money to spend on new furniture)
- Added Melanie Interiors (New facility interiors and new RP scraps for them)
- Added KarmaForBeingAnnoying_UPDATED (Karma for being annoying but actually works now)
- Added CullFactory (Performance mod, hopefully fixes some lag issues)
- Added LethalPipeRemoval (Allows preset position for base furniture, fixed config to fit wider ship)
2.1.0
- Added Surfaced (New mobs and a new mine type)
- Added DoorlessStorage (No more wonky doors on the item storage cabinet)
- Added LethalCompanyVariables to set death penalty to 0% (Retards were dying on CD, cant keep money for new moons)
- Added EmergencyDiceUpdated (Dice with random funny(?) effects)
- Changed TheGiantSpecimens config so that modded giants should no longer spawn (made the Atlas abyss moon unplayable)
- Turned Super Scary Mode on
- Turned Pussy mode off
2.1.1
- Added several mods that fix small things bugged in vanilla/improve performance
2.2.0
- Mod updates
- Removed Helmet cameras (Vanilla feature now?)
- Removed TheGiantSpecimens (Mod sucks and i hate it)
3.0.0
DA BIG REWORK
- Mod updates
- (Re-)Added Helmet cameras (They were not actually a vanilla feature)
- Removed Surfaced (None of the features were actually that enjoyable)
- Removed MelanieMelicious-Melanie_Interiors (If i have to carry another 12 credit two-handed item i swear to god)
- Removed Wider ship (Claustrophobia is my best friend now)
- Removed Mimics (It is kinda shit and no one will notice for 5 sessions)
- Removed Slaughterhouse (Mixed reception, trying without it for a while)
3.1.0
EMERGENCY UPDATE
- Mod updates to make the pack launch again
- Removed all custom moons (They just don't load and we can't play the game)
3.1.1
- Replaced ShipInventory and PushCompany with their updated (working) counterparts
- Config changes so the storage cabinet is inside the smaller ship
3.2.0
- Added back custom moons, seems like they are working again
- Updated mods
- Added Lockdown (I can't take more moving light switches)
4.0.0
ENORMOUS REWORK FOR THE V80 UPDATE
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Removed some depricated mods (LethalPresents, ViewExtension, VanillaContentExpansion, HelmetCameras, ShipLoot)
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Removed A LOT of lib mods that seem to be remnants of previously removed mods
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Removed the reserved item slot mods suite (This is now actual vanilla functionality and vanilla implements it better IMO)
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Removed LethalCompanyVariables (I cba to change variables for every session)
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Disabled KarmaForBeingAnnoying_UPDATED (Kinda sucks when you get RNG killed for one clown horn click instead of for spamming 20x clicks. Also people still spam like its funny to die instead)
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Disabled MelanieMelicius_Utility_Furniture_Pack (Clogging up the shop, making scrolling it annying. Also vanilla already added more furniture in V70 which seems more polished)
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Removed UsualScrap (More shop clogging, some of the scrap is cool though, might bring back later)
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Removed SnatchinBracken
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Removed YippieMod (This WILL be reintroduced, but the new patch introduced a lot of new sound effects, which actually may make the game scary again.)
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Removed TooManyEmotes (Will likely be yelled at enough to reintroduce, but it's a mod that severely diminishes the horror experience of the game)
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Removed MoreHead (Also may reintroduce, but Minecraft pig head and cigarette smoke trails from players make game less scary)
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Removed More_Suits (Trying without for a while, may add to experience by not being able to see who is who at a distance)
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Removed Lockdown (V80 now seems to prevent moving furniture by default when landed)
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Added Anticheese (STOP PULLING THE LEVER BEFORE WE CAN SELECT A PLANET)
4.0.1
Patch removing more mods not compatible with V80
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Purged a lot more mods that would not allow the game to run/breaks immersion on the new patch
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Removed Shipinventory (Dependancy made terminal unusable)
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Removed Mirage (Dependancy MaskedFixes makes you not land on planets)
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Removed MysteryButton (Removed for now for immersion)
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Added LobbyControl (Replacing depricated mods for allowing more items in ship and joining in progress lobbies)
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Updated AlwaysHearActiveWalkies to a forked updated version (Now you can hear from walkies on ground)
4.1.0
Adding back a lot of previously removed mods
- Removed AntiCheese (Having others than host not be able to leave AT ALL sucks, will have to scream at people pulling lever/voting early)
- Added back Mirage, Yippiemod, Moresuits, SuitSaver and Lockdown
- Added BombCollar (HIGHLY experimental, likely to be removed when people start trolling)
- Added WalkieTalkieMimic (Self explanatory, Mimics talk on walkies)