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Instruments4Music
This plugin aims to introduce some musical instruments to the Lethal Company.
Date uploaded | 4 months ago |
Version | 0.5.0 |
Download link | BeanCan-Instruments4Music-0.5.0.zip |
Downloads | 4825 |
Dependency string | BeanCan-Instruments4Music-0.5.0 |
This mod requires the following mods to function
![Rune580-LethalCompany_InputUtils-0.6.3 icon](https://gcdn.thunderstore.io/live/repository/icons/Rune580-LethalCompany_InputUtils-0.6.3.png.64x64_q95.png)
Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.6.3README
Instruments4Music
Introduction:
This plugin aims to introduce some musical instruments to the Lethal Company.
This plugin utilizes LethalCompany InputUtils for configuring key binds.
The developer has limited knowledge of C# or Unity, so this plugin may crash at any time in its current version.
How to use:
Aim at the cord of the ship’s alarm horn and press "q" for 3 seconds.
You can then play the horn as an instrument.
Note Name | C | D | E | F | G | H | I |
---|---|---|---|---|---|---|---|
Higher | q | w | e | r | t | y | u |
Mid | a | s | d | f | g | h | j |
Lower | z | x | c | v | b | n | m |
Press "tab" to exit playing mode.
Future Plans:
- Introduce more stationary or portable instruments.
- Implement a user interface for music playback.
- Prevent the player from moving or interacting with objects while playing music.
- Synchronize music playback with other players.
CHANGELOG
Instruments4Music
Releases:
Release v0.5.0
- Converted the ship's horn into a playable instrument.
Release v1.0.0
- More items are now being recognized as instruments.
- Implement a user interface for playing music.
- Introduced functionalities for semitones, sustain pedal, and soft pedal.
- Implemented a secondary set of key bindings.
Release v1.1.0
- Fixed an issue where sound continued to play after exiting performance mode.
- Fixed an issue where the mod became inactive when rejoining a room after leaving.
- Implemented volume decay using an exponential function.(more scientific)
- Added the Whoopie Cushion.
- Changed the default key for starting a performance to backspace.
Release v1.5.0
- Implement the autoplay function and free my hands.
- Use AudioMixer instead of pitch so the audio length won't change.
- Fix the conflict with CustomSounds, see Replace the wrong AudioClip.
- The player will stop moving when the primary music mode is active.
- Add lots of custom configurations.
Release v2.0.0
- Network Sync! Finally!
Release v2.1.0
- Change the audio to totally 3D audio.
- Support two ways to tune the audio, switch by backslash ().