Mods that depend on BepInExPack
A collection of packages I made that don't warrant separate mods, uploaded on the request of Mireskal, so very WIP
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Last updated: 2 weeks ago
Mainly focuses on Damage type of cards, and experimental effects
Last updated: 2 weeks ago
Makes Magnetite Brooch attract shell shards towards the player.
Last updated: 2 weeks ago
Provides integration between Coroner and many mods. See the README for the full list!
Last updated: 2 weeks ago
Adds Unreal Tournament Themed Interiors to Lethal Company, Contains 6 interiors.
Last updated: 2 weeks ago
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Last updated: 2 weeks ago
Configure the drop chance of Planar Stone Shards and Sivakrux.
Last updated: 2 weeks ago
Turn the cart into a rave with reactive lights, spinning, and ASCII flair. Press E while grabbing to start; mouse wheel for volume - HBDAY to ME.
Last updated: 2 weeks ago
Allows every monster / enemy to be damageable / hitable / killable - with in game configuration menu - dead enemies despawn as well
Last updated: 2 weeks ago