Replaced the two game Update Harmony hooks with an independent Unity player-loop
delegate, backed up by the pre-canvas event. The supplied 1.0.0 logs never
reached the first update marker; the external cause is not established.
Removed silent process-wide teardown from the bootstrap component's OnDestroy.
Component destruction is now logged; runtime cleanup belongs to application quit.
Checks the current loop after scene loads and repairs a removed callback without
resetting other mods' loop entries. Prevents duplicate and reentrant frame work.
Added explicit runtime, scene, missing-texture, canvas, and first-frame diagnostics.
When Hide and Seek is installed, guards only OpenBodyCams' initial ship-radar
switch against missing HNS player/config data. Does not remove global HNS
patches, change initialized seeker restrictions, or suppress unrelated errors.
Added 14 runtime/IL regression tests in addition to 8 session tests. The
runtime tests use engine API shims, not a live Unity player.
This is a candidate fix for the reported failure; no in-game visual or
multiplayer validation has been performed here.
1.0.0
Added player POV video for connected LethalPhones handset calls.
Drives the session from game update hooks, with a per-frame guard.
Resolves the caller using its network object ID on each peer.