Lethal Company
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Details

Latest version
1.0.1
Last Updated
First Uploaded
Downloads
11
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0
Size
46KB
Dependants

Changelog

1.0.1

  • Replaced the two game Update Harmony hooks with an independent Unity player-loop delegate, backed up by the pre-canvas event. The supplied 1.0.0 logs never reached the first update marker; the external cause is not established.
  • Removed silent process-wide teardown from the bootstrap component's OnDestroy. Component destruction is now logged; runtime cleanup belongs to application quit.
  • Checks the current loop after scene loads and repairs a removed callback without resetting other mods' loop entries. Prevents duplicate and reentrant frame work.
  • Added explicit runtime, scene, missing-texture, canvas, and first-frame diagnostics.
  • When Hide and Seek is installed, guards only OpenBodyCams' initial ship-radar switch against missing HNS player/config data. Does not remove global HNS patches, change initialized seeker restrictions, or suppress unrelated errors.
  • Added 14 runtime/IL regression tests in addition to 8 session tests. The runtime tests use engine API shims, not a live Unity player.
  • This is a candidate fix for the reported failure; no in-game visual or multiplayer validation has been performed here.

1.0.0

  • Added player POV video for connected LethalPhones handset calls.
  • Drives the session from game update hooks, with a per-frame guard.
  • Resolves the caller using its network object ID on each peer.
  • Added readiness retries, caller changes, handset visibility handling, texture rebinding, and session cleanup.
  • Added startup, screen, camera, and first-render diagnostics.
  • Built against v81 / LethalPhones 1.3.23 / OpenBodyCams 3.0.12.
  • Declares the original LethalFaceTime incompatible to prevent duplicate feeds.
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