Lethal Company
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Latest version
1.0.3
Last Updated
First Uploaded
Downloads
924
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0
Size
138KB
Dependants

Changelog

1.0.3

  • STUFF!!

  • Fixed the camera switch not working like intended, it was wired all wrong and it SUCKED and yeah, now it's a lot better mmmyes

  • Selfie Preview!!! Now you can see yourself meanwhile you're in call with someone and viceversa!! In the config files you can tweak pretty much EVERYTHING, the cam positioning, how its attached and shit, the preview positioning, ETC.. go WILD have FUN

1.0.2

  • Optimization patch

1.0.1

  • Replaced the two game Update Harmony hooks with an independent Unity player-loop delegate, backed up by the pre-canvas event. The supplied 1.0.0 logs never reached the first update marker; the external cause is not established.
  • Removed silent process-wide teardown from the bootstrap component's OnDestroy. Component destruction is now logged; runtime cleanup belongs to application quit.
  • Checks the current loop after scene loads and repairs a removed callback without resetting other mods' loop entries. Prevents duplicate and reentrant frame work.
  • Added explicit runtime, scene, missing-texture, canvas, and first-frame diagnostics.
  • When Hide and Seek is installed, guards only OpenBodyCams' initial ship-radar switch against missing HNS player/config data. Does not remove global HNS patches, change initialized seeker restrictions, or suppress unrelated errors.

1.0.0

  • Added player POV video for connected LethalPhones handset calls.
  • Drives the session from game update hooks, with a per-frame guard.
  • Resolves the caller using its network object ID on each peer.
  • Added readiness retries, caller changes, handset visibility handling, texture rebinding, and session cleanup.
  • Added startup, screen, camera, and first-render diagnostics.
  • Built against v81 / LethalPhones 1.3.23 / OpenBodyCams 3.0.12.
  • Declares the original LethalFaceTime incompatible to prevent duplicate feeds.
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