Lethal Company
You are viewing a potentially older version of this package. View Latest Version
Install with App

Details

Date Uploaded
3 years ago
Downloads
6.4K
Size
157KB

Summary

This modpack adds a lot of QOL features, moons, interiors, enemies, enemy revamps, and a few game mechanics.

QOL/Performance

Tons of QOL changes/performance fixes - Flashlights and walkie talkies have a dedicated hotbar slot with a keybind to use them - Discord rich presence support to show what map, quota, etc. you are playing to your Discord friends - Support for more than 4 players, and allows players to join mid-quota while the ship is in orbit - Lots of performance fixes (to hopefully help offset the amount of mods) - Moons with active weather will give higher loot value - Removes the item limit at the Company desk - Tons of emotes and suits - Cosmetic ship items will stay even after you get fired - Loot scanner shows the total value of items in your ship - Item weight is displayed in KG instead of LBs (can be turned off by just disabling the mod)

Moons

9 new moons (From easiest to hardest) - Aquatis (C), a mostly-underwater moon with a few islands - Atlantica (B), a time-locked moon, doomed to flood over and over - Asteroid-13 (B), a rogue moon with no sun - 10 EGypt (B), an egyptian themed moon - Infernis (A), a scorching-hot volcanic moon - Gratar (A), a moon with a huge factory controlled by an AI gone rogue - Polarus (A), a frozen-over vault from before the Company went bankrupt - Acidir (S), a cursed acidic bog with high-value loot - Etern (S+), a desert lab which was abandoned after experiments on creating living toys

Interiors

Alongside the custom interiors that come with the moons, there are also 3 new ones: - Dungeon - Sewer - Mental hospital

Enemies

7 new enemies. - Dark Mist, a non-lethal enemy which messes with your vision - Boomba. Self explanatory. - Mushrooms, which spread from player to player, making you deaf to your coworkers' voices. - Shy Guy/SCP-096. If you look at it for too long, it will chase you, and it *will* catch you. - Rolling Giant, an enemy which chooses randomly from every enemy behaviour pattern - Weeping Angels, which occasionally replace coilheads - The Haunted Harpist, who plays a serene tune, but gets aggressive if disturbed

Enemy revamps

Revamps to the AI of most enemies in the game. - All enemies can trigger (and be killed by) landmines and turrets - Humanoid enemies (and modded enemies) will mimic the voices of players in the lobby. This is synced, so all players hear the same voice at the same time - The Bracken will now flicker nearby lights and dim player flashlights - Forcing the lights back on with the breaker box will anger the bracken, as will taking the apparatus - The Bracken now drags you to its room before killing you - Centipedes can be removed from player's heads without a shovel by spamming the use button, but this may hurt you - The Ghost Girl has new voice lines and will now haunt your walkie-talkie - Coilheads will slowly turn their head to face you if you're staring at them - The Masked now has more complex behaviour, such as attacking you with items, using the terminal and calling fake dropships to lure you

New mechanics

Several new (configurable) game mechanics - Polaroid cameras. Take photos to sell to the company. The more dangerous, the better the value. - Huntdowns. Get daily missions to hunt down monsters for loot - Dinosaur minigame. - Kitties!!! Pet them to calm them down. - Malfunctions. The ship is old and worn, so there's a chance for things to go wrong. If you don't recover all the bodies, the chance doubles. - Emergency dice. Roll them for a chance to get something good, a chance to get something bad.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.