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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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v2.4.2
Fixed collisions with double-sided material cache (when using both FixShipMeshes and FixDoorMeshes) since this broke doorknobs again...
v2.4.1
FixShipMeshes
Fixed FancyEntrances not correcting visuals for factory/mineshaft doors on vanilla moons since v2.3.5
v2.4.0
v2.3.5
FancyEntrances
Now supports Boom's Interiors by default
Although fancy entrances are still only visually supported on vanilla exteriors, custom moons/interiors now support wooden entrance sounds (interior/exterior)
Maybe(?) fixed an issue with FixDoorMeshes which sometimes caused doorknobs (or entire doors) to turn pink
v2.3.4
Fixed Flowery window missing textures
Fixes and adjustments to FixDoorMeshes
Now programmatically alters materials when possible, slightly reducing filesize
Now caches altered materials, reducing memory usage
Fixed a problem with echo scanner's blue visuals interacting incorrectly with manor doors
Fixed missing glass on singular greenhouse doors
Adjusted default config
RainyMarch is now disabled by default
Titan now uses Ice caverns by default
v2.3.3
Fixed frosty footsteps not working consistently in ice caverns after v80
v2.3.2
FancyFoliage now fixes vanilla's incorrect lighting for March's Wych elms
v2.3.1
Hotfix for SnowyCadavers applying constantly until encountering the first mineshaft of a session
v2.3.0
v81 compatibility
FancyEntrances now works with animations
Removed ReworkFoggyWeather
Removed FancyShrouds
Removed RecolorRandomRocks
Added SnowyCadavers
Moved EclipsesBlockMusic to Enemy Sound Fixes
v2.2.4
Fixed manor window settings not working with Old Mansion
v2.2.3
Added DontChangeCaveSteps setting
v2.2.2
FancyEntranceDoors
Added a new, fancier doorframe
Now accepts a list of interior names for manual compatibility (look at your logs after booting a lobby for all acceptable values)
v2.2.1
Fixed an error being printed in the log when generating Salt/Slate caverns
Wesley's Interiors compatibility
This is just an initial pass, so let me know if any issues arise (or if I missed something)
"The Atlantean Citadel"
FixDoorMeshes no longer corrupts the texture of the entrance doors
Now supports FancyEntranceDoors
"Dilapidated Manor"
Now supports FancyEntranceDoors
"Expanded Mineshaft"
Now supports all cave variants
v2.2.0
v70 compatibility
Fixed rendering errors with greenhouse doors in manor (when using FixDoorMeshes)
FancyFoliage now applies to greenhouse plants
Fake window settings now work for the bedroom tile
Lobby Compatibility integration
Fixed fake "windows" and cavern types not working on certain custom moons
Buttery Fixes is now required for cavern types (Ice/Mesa/Gravel) to change footsteps
This is a limitation of the "No signal!" screen in vanilla
Changing footsteps would disable this feature and allow client-sided cheating
Added "salt" and "slate" cavern types
Both use default footstep sounds, and can substitute as vanilla-consistent alternatives to Ice and Gravel respectively
"ALL" can now be used as a keyword in any list-type config setting to apply a weight to all loaded moons
v2.1.2
Fixed snow disappearing from giants when they chase players
Fixed PowerOffBreakerBox only working for the first round you unplug the apparatus
Added ReworkFoggyWeather setting
v2.1.1
Added BlackoutWindows setting
Fixed incompatibility I accidentally caused for Rebalanced Moons with v2.1
v2.1.0
Re-implementation of WindowVariants
Added several new varieties of windows (for modded moons)
Now uses weighted lists like the mineshaft caverns for better customization
Windows no longer turn solid black when powered off
Performance improvements
v2.0.2
Fixed FancyEntranceDoors causing softlocks on custom moons
v2.0.1
Reuploaded README because imgur broke all of my screenshots
v2.0.0
Complete refactor of internals
Expanded on SnowyGiants setting (now GiantSkins)
Now includes a charred skin for giants burning to death
Also fixed the config setting being ignored (so you can now actually disable it)
Changed RainyMarch behavior
"Mild" weather now always has rain (no longer a random chance)
Rain will no longer occur during foggy weather and eclipses
Expanded on RecolorRandomRocks setting
Forest moons now have gray boulders instead of sandstone
Embrion now has amethyst boulders
Expanded PlanetPreview
Artifice now has a unique appearance
Embrion now has a unique appearance
Added a few more preview screenshots
v1.4.2
Migrated FixDoorSounds to Enemy Sound Fixes
Fixed a bug with DoorLightColors when leaving a moon late in the night and relanding in the same hosted game
Removed several bits of redundant Rebalanced Moons compatibility code
v1.4.1
Fixed some old config settings still being visible after loading a new version
Fixed WindowVariants not working unless PowerOffWindows was also enabled
v1.4.0
More treats from dopadream :
FogQuality
FogReprojection
FixTitanVolume
FixArtificeVolume
Added config settings:
FixDoorSounds
WindowVariants
WeatherAmbience
Improvements to DoorLightColors
New colors for Stormy, Flooded, and Foggy weather
Now changes color as it gets darker outside
General improvements to custom content compatibility
FixDoorMeshes should no longer cause softlocks on certain custom moons/interiors
Rebalanced Moons should now support FancyEntranceDoors (except on Dine)
v1.3.0
Added config settings: (thx dopadream !)
FancyFoliage
FancyShrouds
FixDoors
Increased the chance for March to be rainy
Touched up snowy Keepers' texture
v1.2.4
Fixed the sun disappearing after you get fired
v1.2.3
Added config settings;
PlanetPreview
SnowyGiants
Improved mod compatibility
v1.2.2
Added config settings:
AutoAdaptSnow
PowerOffBreakerBox
PowerOffWindows
v1.2.1
Resolved a potential error when landing on a moon configured to have no cavern types
v1.2.0
Added screenshots to Thunderstore page
Now you can customize which moons have which types of caverns (includes modded levels)
New "Gravel" cavern type
Fixed helmet condensation not working on Gordion
Fixed "EclipsesBlockMusic" setting being ignored
v1.1.3
Visual improvements and fixes
v1.1.2
Fixed rain clipping on Gordion (for real)
You can now enable guaranteed storms on Gordion
v1.1.1
Titan now uses mesa caverns by default
Fixed footsteps in mesa caverns
Tried to improve rain clipping on Gordion
Weather shouldn't desync between host and clients anymore on Gordion
v1.1.0
Significantly improved the aesthetics of the ice caverns
New "Mesa" cavern type for Experimentation
New "Desert" cavern type for Assurance and Offense
March now experiences constant drizzle, as described in its terminal page (does not spawn quicksand)
Gordion now experiences constant storms, as described in its terminal page (no lightning, just heavy rain)
FancyEntranceDoors now supports Scarlet Devil Mansion
v1.0.1
Hotfix for Dine's main entrance changing location in v64
v1.0.0