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ButteryStancakes-EnemySoundFixes-1.2.3 icon

EnemySoundFixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

Date uploaded 3 weeks ago
Version 1.2.3
Download link ButteryStancakes-EnemySoundFixes-1.2.3.zip
Downloads 79118
Dependency string ButteryStancakes-EnemySoundFixes-1.2.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Enemy Sound Fixes

Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.

  • Snare fleas
    • Fixed shrieking when hitting its dead body
    • Fixed chasing "footsteps" and suffocation noises not looping
    • Fixed footsteps continuing while dead or clinging to a player's head
    • Fixed improperly pitched scream when dropping from the ceiling after being damaged
  • Hoarding bugs
    • Fixed missing death sound effect
  • Forest keepers
    • Fixed stun sound effect not playing when rescuing a player
    • Fixed "chewing" sound and blood spray playing after eating animation is interrupted
    • Fixed missing death sound effects
    • Fixed roar sound effect (when grabbing players) being cut short by bite sound effect
    • Fixed missing hit sound effect
  • Baboon hawks
    • Fixed screaming when hitting its dead body
    • Fixed missing death sound effect
  • Nutcrackers
    • Fixed "marching music" playing endlessly after death if you kill it right as it fires its gun
    • Fixed missing death sound effect
  • "Masked"
    • Fixed Comedy and Tragedy noise intervals (for laughing/crying) taking exponentially more time to occur the longer you left the game open
      • In general, "masked" enemies as well as the actual mask items will be a lot noisier
      • You can disable this change in the config if you don't like it
  • Players
    • Fixed fall damage not playing its special sound effect unless you crash with a jetpack

CHANGELOG

v1.3.0

  • Dogs no longer continue breathing after they die
  • Fixed dogs using the wrong voice pitch after they finish eating a player

v1.2.4

  • Butler corpses no longer buzz

v1.2.3

  • Inverted "DontFixMasks" option to "FixMasks" option, which I think is more intuitive
    • Your config should be updated automatically to use the proper setting
  • Snare flea death scream is no longer random pitch

v1.2.2

  • Fixed a potential nullref exception with animated particles.

v1.2.1

  • Fixed a bug that caused certain animated map objects to not play audio (in vanilla, that would be garage door on Experimentation)

v1.2.0

  • Fixed mask items and enemies not playing laugh/cry noises as often as they are supposed to.

v1.1.2

  • Fixed fall damage for players using the wrong SFX (unless you crash a jetpack)

v1.1.1

  • Forest keeper "eating fixes" now apply when you teleport a player out of their hand

v1.1.0

  • Polish pass on forest keepers
  • Reworked some snare flea code (to fix a broken patch that I replaced last minute before release)

v1.0.0

  • Initial release