Decompiled source of The Flesh Stalker v1.0.1

plugins/The_Flesh_Stalker/The_Flesh_Stalker.dll

Decompiled 6 months ago
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using AntlerShed.EnemySkinKit.Vanilla;
using AntlerShed.SkinRegistry;
using BepInEx;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyVersion("0.0.0.0")]
[CompilerGenerated]
[EditorBrowsable(EditorBrowsableState.Never)]
[GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)]
internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1
{
	private struct MonoScriptData
	{
		public byte[] FilePathsData;

		public byte[] TypesData;

		public int TotalTypes;

		public int TotalFiles;

		public bool IsEditorOnly;
	}

	[MethodImpl(MethodImplOptions.AggressiveInlining)]
	private static MonoScriptData Get()
	{
		MonoScriptData result = default(MonoScriptData);
		result.FilePathsData = new byte[93]
		{
			0, 0, 0, 1, 0, 0, 0, 85, 92, 65,
			115, 115, 101, 116, 115, 92, 84, 104, 101, 95,
			70, 108, 101, 115, 104, 95, 83, 116, 97, 108,
			107, 101, 114, 83, 116, 97, 103, 105, 110, 103,
			92, 112, 108, 117, 103, 105, 110, 115, 92, 84,
			104, 101, 95, 70, 108, 101, 115, 104, 95, 83,
			116, 97, 108, 107, 101, 114, 92, 84, 104, 101,
			95, 70, 108, 101, 115, 104, 95, 83, 116, 97,
			108, 107, 101, 114, 80, 108, 117, 103, 105, 110,
			46, 99, 115
		};
		result.TypesData = new byte[69]
		{
			0, 0, 0, 0, 64, 67, 79, 82, 69, 115,
			69, 78, 68, 46, 76, 101, 116, 104, 97, 108,
			67, 111, 109, 112, 97, 110, 121, 46, 84, 104,
			101, 95, 70, 108, 101, 115, 104, 95, 83, 116,
			97, 108, 107, 101, 114, 124, 84, 104, 101, 95,
			70, 108, 101, 115, 104, 95, 83, 116, 97, 108,
			107, 101, 114, 80, 108, 117, 103, 105, 110
		};
		result.TotalFiles = 1;
		result.TotalTypes = 1;
		result.IsEditorOnly = false;
		return result;
	}
}
namespace COREsEND.LethalCompany.The_Flesh_Stalker;

[BepInPlugin("COREsEND.The_Flesh_Stalker", "The_Flesh_Stalker", "1.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class The_Flesh_StalkerPlugin : BaseUnityPlugin
{
	public const string modGUID = "COREsEND.The_Flesh_Stalker";

	public const string modName = "The_Flesh_Stalker";

	public const string modVersion = "1.0.1";

	private void Awake()
	{
		EnemySkinRegistry.RegisterSkin((Skin)(object)AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "AssetBundles/COREsEND_The_Flesh_Stalker_SkinAssets")).LoadAsset<BrackenSkin>("Assets/SCARY SECRET/JudgeBracken.asset"), (DefaultSkinConfigData?)null);
	}
}