Care 642
Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.
Date uploaded | a day ago |
Version | 0.2.3 |
Download link | Care-Care_642-0.2.3.zip |
Downloads | 221 |
Dependency string | Care-Care_642-0.2.3 |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2100MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.1Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.4.3Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.7BMX-LobbyCompatibility
Towards a future with fewer lobby incompatibility errors.
Preferred version: 1.3.0README
Care 642
Moon formerly used to cure members of the company. Now abandoned, it is full of objects to make juicy profits and satisfy The Company.
Credits
- Taster :
- Akamasu & the team of "Bar de la Company"
- Cooker :
- Ananas
TODO \ Future things
- 0 V
- The Moon / The exterior
- pofining the outside : Bugs , some flying trees, ...
- The Moon / The exterior
- 1 V
- The Dungeon / The Interior
- 2 V
- Objects
- 3 V
- A new monster
CHANGELOG
0.0.0
- Initial release
0.0.1
- Manifest modification
0.0.2
- Fonctionnal moon, lethalbundle adding
0.0.3
- Solving the dependency problem
0.0.6
- Solving the dependency problem 2
0.1.0
- Resolving the ReverbTrigger Problem.
- Resolution orientation main entry.
- Adjustment of the number of scrap and their value.
- No more flying trees.
- Building suppression.
- Reduction of buildings.
- Grid addition.
- Modification of terrain.
0.2.0
- Resolution :
- Problem brightness of lamps.
- Problem fire in the wall.
- Compatibility issues with other mods.
- Addition and modification:
- Smooth the ground so that enemies can circulate.
- Modification of the boundaries of the land.
- Adding a grill.
0.2.1
- Remove pumpkins from the outside
- The coil head no longer spawns outside
- Add dependency : StarlancerAIFix v3.8.4 for the enemy's ia : Yippeee
0.2.2
- Solving the problems :
- Drop ship was positioned too high, making it impossible to access objects.
- Removed the buggy area next to the ship where players were getting stranded.
- Changes
- Level S to level S++.
- Bye bye flying trees.
0.2.3
- We don't go through the fences anymore.
- Ambulances are more realistic in size.