using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using bracken;
using dog.Pathes;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("bracken")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("bracken")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("468a328b-f497-4985-b596-43b82c7d0e73")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace bracken
{
[BepInPlugin("CbrovkinMods.ARBMod", "ARBMod", "1.0.0")]
public class ARBMod : BaseUnityPlugin
{
private const string modGUID = "CbrovkinMods.ARBMod";
private const string modName = "ARBMod";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("CbrovkinMods.ARBMod");
private static ARBMod Instance;
internal ManualLogSource mls;
internal static List<AudioClip> SoundFX;
internal static AssetBundle Bundle;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("CbrovkinMods.ARBMod");
mls.LogInfo((object)"ПОМОГИТЕ МНЕ МЕНЯ ДЕРЖАТ В ЗАЛОЖНИКАХ И ЗАСТАВЛЯЮТ ДЕЛАТЬ МОДЫ ДЛЯ ЭТОЙ ИГРЫ КТО-НИБУДЬ СПАСИТЕ МЕНЯ ИЗ ЭТОГО ЗАТОЧЕНИЯ ААААААААААААААААААААА!!!!!!!!!!HELP ME I'M BEING HELD HOSTAGE AND FORCED TO MAKE MODS FOR THIS GAME SOMEONE SAVE ME FROM THIS IMPRISONMENT AAAAAAAAAAAAAAAAAAA!!!!!!!!!!");
harmony.PatchAll(typeof(FlowermanAIPatch));
mls = ((BaseUnityPlugin)this).Logger;
SoundFX = new List<AudioClip>();
string location = ((BaseUnityPlugin)Instance).Info.Location;
location = location.TrimEnd("brackenmod.dll".ToCharArray());
Bundle = AssetBundle.LoadFromFile(location + "bracken");
if ((Object)(object)Bundle != (Object)null)
{
mls.LogInfo((object)"Asset bundle loaded successfully");
SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
}
else
{
mls.LogError((object)"Failed to load asset bundle");
}
}
}
}
namespace dog.Pathes
{
[HarmonyPatch(typeof(FlowermanAI))]
internal class FlowermanAIPatch
{
[HarmonyPatch("Update")]
[HarmonyPostfix]
private static void OverrideAudio(FlowermanAI __instance)
{
__instance.crackNeckSFX = ARBMod.SoundFX[1];
}
}
}