using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RTLC.Font")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replace in-game font with other things")]
[assembly: AssemblyFileVersion("1.1.5.0")]
[assembly: AssemblyInformationalVersion("1.1.5")]
[assembly: AssemblyProduct("RTLC.Font")]
[assembly: AssemblyTitle("RTLC.Font")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal class ResourcePath
{
public const string FontPath = "Bundles";
public const string NormalFont = "3270_font";
public const string TransmitFont = "eduline_font";
}
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatch
{
[HarmonyPostfix]
[HarmonyPatch("OnEnable")]
private static void PostfixOnEnable()
{
((UnityEvent<string>)(object)HUDManager.Instance.chatTextField.onSubmit).AddListener((UnityAction<string>)OnSubmitChat);
}
[HarmonyPostfix]
[HarmonyPatch("OnDisable")]
private static void PrefixOnDisable()
{
((UnityEvent<string>)(object)HUDManager.Instance.chatTextField.onSubmit).RemoveListener((UnityAction<string>)OnSubmitChat);
}
private static void OnSubmitChat(string chatString)
{
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
if (!string.IsNullOrEmpty(chatString) && chatString.Length < 50)
{
HUDManager.Instance.AddTextToChatOnServer(chatString, (int)localPlayerController.playerClientId);
}
for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
{
if (StartOfRound.Instance.allPlayerScripts[i].isPlayerControlled && Vector3.Distance(((Component)GameNetworkManager.Instance.localPlayerController).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position) > 24.4f && (!GameNetworkManager.Instance.localPlayerController.holdingWalkieTalkie || !StartOfRound.Instance.allPlayerScripts[i].holdingWalkieTalkie))
{
HUDManager.Instance.playerCouldRecieveTextChatAnimator.SetTrigger("ping");
break;
}
}
localPlayerController.isTypingChat = false;
HUDManager.Instance.chatTextField.text = "";
EventSystem.current.SetSelectedGameObject((GameObject)null);
HUDManager.Instance.PingHUDElement(HUDManager.Instance.Chat, 2f, 1f, 0.2f);
((Behaviour)HUDManager.Instance.typingIndicator).enabled = false;
}
[HarmonyPrefix]
[HarmonyPatch("SubmitChat_performed")]
private static void PrefixSubmitChat_performed(ref bool __runOriginal)
{
__runOriginal = false;
}
}
namespace RTLC.Font
{
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RTLC.Font";
public const string PLUGIN_NAME = "RTLC.Font";
public const string PLUGIN_VERSION = "1.1.5";
}
}
namespace FontPatcher
{
[HarmonyPatch]
internal class FontLoader
{
private class FontBundle
{
public TMP_FontAsset Normal;
public TMP_FontAsset Transmit;
}
private static List<FontBundle> fontBundles = new List<FontBundle>();
public static void Load(string location)
{
try
{
string directoryName = Path.GetDirectoryName(location);
string path = Path.Combine(directoryName, "Bundles");
DirectoryInfo directoryInfo = new DirectoryInfo(path);
FileInfo[] files = directoryInfo.GetFiles("rtlc.font");
FileInfo[] array = files;
foreach (FileInfo fileInfo in array)
{
AssetBundle val = AssetBundle.LoadFromFile(fileInfo.FullName);
FontBundle fontBundle = new FontBundle
{
Normal = val.LoadAsset<TMP_FontAsset>("3270_font"),
Transmit = val.LoadAsset<TMP_FontAsset>("eduline_font")
};
if (Object.op_Implicit((Object)(object)fontBundle.Normal))
{
((Object)fontBundle.Normal).name = fileInfo.Name + "(3270_font)";
}
if (Object.op_Implicit((Object)(object)fontBundle.Transmit))
{
((Object)fontBundle.Transmit).name = fileInfo.Name + "(eduline_font)";
}
fontBundles.Add(fontBundle);
}
Plugin.Instance.LogInfo("Font loaded!");
}
catch (Exception ex)
{
Plugin.Instance.LogError(ex.Message);
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TMP_FontAsset), "Awake")]
private static void PrefixAwake(TMP_FontAsset __instance)
{
switch (((Object)__instance).name.Split(new char[1] { ' ' })[0])
{
case "3270-Regular":
case "3270-HUDIngame":
case "3270-HUDIngameB":
case "DialogueText":
case "b":
if (!Plugin.Instance.configNormalIngameFont.Value)
{
DisableFont(__instance);
}
{
foreach (FontBundle fontBundle in fontBundles)
{
if (Object.op_Implicit((Object)(object)fontBundle.Normal))
{
__instance.fallbackFontAssetTable.Add(fontBundle.Normal);
}
}
break;
}
case "edunline":
if (!Plugin.Instance.configTransmitIngameFont.Value)
{
DisableFont(__instance);
}
{
foreach (FontBundle fontBundle2 in fontBundles)
{
if (Object.op_Implicit((Object)(object)fontBundle2.Transmit))
{
__instance.fallbackFontAssetTable.Add(fontBundle2.Transmit);
}
}
break;
}
}
}
private static void DisableFont(TMP_FontAsset font)
{
font.characterLookupTable.Clear();
font.atlasPopulationMode = (AtlasPopulationMode)0;
}
}
internal class PluginInfo
{
public const string GUID = "RTLC.Font";
public const string Name = "RTLC.Font";
public const string Version = "1.1.2";
}
[BepInPlugin("RTLC.Font", "RTLC.Font", "1.1.2")]
internal class Plugin : BaseUnityPlugin
{
public ConfigEntry<bool> configNormalIngameFont;
public ConfigEntry<bool> configTransmitIngameFont;
public static Plugin Instance;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
configNormalIngameFont = ((BaseUnityPlugin)this).Config.Bind<bool>("Шрифты", "Стандартный шрифт", false, "Вкл/Выкл стандартный игровой шрифт.");
configTransmitIngameFont = ((BaseUnityPlugin)this).Config.Bind<bool>("Шрифты", "Шрифт транслятора", false, "Вкл/Выкл стандартный шрифт транслятора сигналов.");
FontLoader.Load(((BaseUnityPlugin)this).Info.Location);
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
public void LogInfo(string msg)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)msg);
}
public void LogWarning(string msg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)msg);
}
public void LogError(string msg)
{
((BaseUnityPlugin)this).Logger.LogError((object)msg);
}
}
}