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Clemonade_Stand-ClemsEscapeMusic-3.0.5 icon

ClemsEscapeMusic

--FACILITYMELTDOWN and LETHAL RESONANCE MELTDOWN COMPATIBILITY-- Custom Meltdown Music, Selectable Genres, Custom Dynamic Alarms

Date uploaded 5 months ago
Version 3.0.5
Download link Clemonade_Stand-ClemsEscapeMusic-3.0.5.zip
Downloads 13716
Dependency string Clemonade_Stand-ClemsEscapeMusic-3.0.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
BGN-PizzaTowerEscapeMusic-2.3.0 icon
BGN-PizzaTowerEscapeMusic

Plays music from Pizza Tower when the early ship leave alert appears

Preferred version: 2.3.0

README

--FULL COMPATABILITY WITH FACILITY MELTDOWN--

What originally was a silly little fork of PizzaTower and SCPEscapeMusic has now become a full plug-in for FacilityMeltdown and now LETHAL RESONANCE MELTDOWN! Just set the MusicVolume to 0 and MusicPlaysOutside to false in FacilityMeltdown's configenter image description here

--SELECTABLE GENRES--

You can you select what genres of music you'd like to listen too! Include/exclude whatever you want but make sure MASTER IS ALWAYS FIRSTenter image description here Genres include:

--FULL COMPATABILITY WITH LETHAL RESONANCE MELTDOWN--

Now fully integrates LETHAL RESONANCE MELTDOWN to have a small chance (10% currently) to trigger its Meltdown Sequence on it's own without music overlayed. Add LRMeltdown to the end of the list. enter image description here LETHAL RESONANCE MELTDOWN Must Be Installed To Function. If you ever Uninstall this in favor of LRMeltdown you must change the script to Defaultfor LRMeltdown to function properly again

--NOTICE--

When you load into a save it will stutter for ~10 seconds, that is the sounds being loaded. This is unfortunately unavoidable due to the number of songs being loaded by default (and they fact they are .ogg (.wav loads fine but that would make the mod ~1GB) You can now decide what genres you would like to load! Should help with load time but Metal/Zombie is still alot of songs

CHANGELOG

1.1.1

  • Release

1.1.2

-Adjusted volume scaling when crouching during the apparatus music

  • Added escape music to Rainy and Foggy maps

1.1.3

  • Changed apparatus music
  • Changed inside music
  • Changed eclipsed music to continue the inside music track

1.1.4

  • Adjusted apparatus music volume
  • Fixed music not playing at correct times

1.1.5

  • Restructured into a plugin format
  • Added PizzaTowerEscapeMusic as a dependency
  • Added compatibility to FacilityMeltdown by using Meltdown script

1.1.6

  • Adjusted music for FacilityMeltdown
  • Changed file structure to hopefully work now

2.0.0

--FULL CONVERSION TO FACILITYMELTDOWN COMPATABILITY--

  • Meltdown Script is loaded automatically (now just named Default)

2.0.1

  • Adjusted balance between music and alarms
  • More Music

2.0.2

  • MASSIVLY decreased download size

2.0.3

  • Trying a new default config method
  • Fixed audio playing after pulling the ship lever and dieing for the first time

2.5.0

  • Added framework for different Alarms and Announcers
  • More Music
  • More Alarms
  • Changed mod image (Thanks Pixelated Pulse-LethalResonance)
  • Added rare chance to trigger LETHAL RESONANCE MELTDOWN, official compatibility soon

3.0.0

  • Split the script into different genres to select from
  • More Music (The Only Thing They Fear Is You)
  • LETHAL RESONANCE MELTDOWN OFFICIAL COMPATIBILITY

3.0.1

  • Adjusted README

3.0.2

  • Changed the 'Only Thing They Fear Is You' tracks to the correct ones

3.0.3

  • Fixed LRMeltdown's cutoff timers
  • LRMeltdown no longer on by default (would cause nothing to play if LRMeltdown was not installed)
  • Adjusted README

3.0.4

  • Fixed the genre framework to randomly play more music than whatever was at the end of the script list
  • Fixed volume not adjusting properly during certain events

3.0.5

  • Actually fixed volume not adjusting properly during certain events (I give up, just going back to timers because they work)