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InsanityModV81
Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Meeee.
By CptDristyler
| Last updated | 9 hours ago |
| Total downloads | 64 |
| Total rating | 0 |
| Categories | Mods AI Generated |
| Dependency string | CptDristyler-InsanityModV81-1.0.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8README
InsanityMod (v81 rebuild)
⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler. Not affiliated with or endorsed by the original author. Install this instead of the original, not alongside it.
A sanity system for Lethal Company. Insanity rises inside the facility and drains outdoors / in light / near teammates. High insanity brings tunnel vision, camera shake and voice distortion; at 100% an optional transformation into a Masked. Includes a HUD ring, an end-of-round "Peak insanity" stat, and a custom Paranoia weather.
This rebuild (1.0.7) — by Cpt.Dristyler
- Fixed online HUD/round start for clients. Round start previously ran only from the
server-only
StartOfRound.StartGame, so on non-hosts the insanity ring stayed invisible. An idempotent round start was added toRoundManager.FinishGeneratingNewLevelClientRpc(runs on everyone). GhostGirlBoostPatcherruns host-only (IsServer) — removes Ghost Girl desync online.InsanityNetworkHandler.RegisterHandlersis idempotent — no duplicate NGO named-message registration each round.- Rebuilt under the .NET 8 SDK against current dependencies (WeatherRegistry 0.8.8 /
MrovLib 0.4.3). GUID
com.insanitymod.lethalcompanyunchanged — configs stay compatible.
Online note
Masked transformation and final stats use server-side NGO named messages. The mod must be installed by the host and all players on the same version (architectural requirement, not a bug).
Credits
- Original mod: Meeee
- v81 rebuild & multiplayer fixes: Cpt.Dristyler
Dependencies
- BepInEx 5.4.2100
- mrov-MrovLib 0.4.3
- mrov-WeatherRegistry 0.8.8