InsanityModV81
Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Meeee.InsanityMod (v81 rebuild)
⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler. Not affiliated with or endorsed by the original author. Install this instead of the original, not alongside it.
A sanity system for Lethal Company. Insanity rises inside the facility and drains outdoors / in light / near teammates. High insanity brings tunnel vision, camera shake and voice distortion; at 100% an optional transformation into a Masked. Includes a HUD ring, an end-of-round "Peak insanity" stat, and a custom Paranoia weather.
This rebuild (1.0.7) — by Cpt.Dristyler
- Fixed online HUD/round start for clients. Round start previously ran only from the
server-only
StartOfRound.StartGame, so on non-hosts the insanity ring stayed invisible. An idempotent round start was added toRoundManager.FinishGeneratingNewLevelClientRpc(runs on everyone). GhostGirlBoostPatcherruns host-only (IsServer) — removes Ghost Girl desync online.InsanityNetworkHandler.RegisterHandlersis idempotent — no duplicate NGO named-message registration each round.- Rebuilt under the .NET 8 SDK against current dependencies (WeatherRegistry 0.8.8 /
MrovLib 0.4.3). GUID
com.insanitymod.lethalcompanyunchanged — configs stay compatible.
Online note
Masked transformation and final stats use server-side NGO named messages. The mod must be installed by the host and all players on the same version (architectural requirement, not a bug).
Credits
- Original mod: Meeee
- v81 rebuild & multiplayer fixes: Cpt.Dristyler
Dependencies
- BepInEx 5.4.2100
- mrov-MrovLib 0.4.3
- mrov-WeatherRegistry 0.8.8
