CptDristyler-InsanityModV81 icon

InsanityModV81

Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Meeee.

CHANGELOG

Changelog

Entries below are for this unofficial v81 rebuild by Cpt.Dristyler. Original mod by Meeee — the upstream release history is not duplicated here.

1.0.7 — v81 rebuild by Cpt.Dristyler

  • Fixed online HUD/round start for clients. Previously StartRound() ran only from the server-only StartOfRound.StartGame, so on non-hosts _roundActive stayed false and the insanity ring was invisible. An idempotent round start was added to RoundManager.FinishGeneratingNewLevelClientRpc (a ClientRpc, runs on everyone).
  • GUID com.insanitymod.lethalcompany unchanged — configs and dependencies stay compatible.

1.0.6 — rebuild by Cpt.Dristyler

  • Rebuilt from a decompiled source under the .NET 8 SDK (netstandard2.1).
  • GhostGirlBoostPatcher now runs on the host only (NetworkManager.Singleton.IsServer) — removes the client-side Ghost Girl desync.
  • InsanityNetworkHandler.RegisterHandlers is idempotent (calls UnregisterHandlers before registering) — no duplicate NGO named-message registration each round.
  • Restored [BepInDependency("mrov.WeatherRegistry")]; compatible with WeatherRegistry 0.8.8 and MrovLib 0.4.3. Added Langs.json (EN / RU / KO).