MirageReviveV81
Unofficial rebuild. On player death, revive the player as a Masked (configurable chance). Rebuilt for current Lethal Company (v81) by Cpt.Dristyler — fixes KillPlayerServerRpc hook MissingMethod. Original by qwbarch.MirageRevive (v81 rebuild)
⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler. Not affiliated with or endorsed by the original author. Install this instead of the original, not alongside it.
When a player dies they are revived as a Masked enemy (default 10% chance, configurable). Required by the host and all players; only the host's configuration is used (synced to clients).
This rebuild (1.3.1) — by Cpt.Dristyler
- Fixed the
KillPlayerServerRpchook signature mismatch on v81. Lethal Company v81 added a trailingsetOverrideDropItems: boolparameter toPlayerControllerB.KillPlayerServerRpcandKillPlayer; the old hooks no longer matched, so Revive failed to load and masked enemies never spawned on death. The hooks now accept and forward the new parameter. - Rebuilt against
LethalCompany.GameLibs.Steam81.0.5 (was 67.0.0); the bundledMMHOOK_Assembly-CSharpwas regenerated with MonoMod HookGen against game v81. GUIDqwbarch.MirageReviveunchanged — existing configs stay compatible.
Credits
- Original mod: qwbarch
- v81 rebuild & hook fix: Cpt.Dristyler
Dependencies
- qwbarch-MirageCore 1.0.3
